2017 IEEE Virtual Reality Workshop on K-12 Embodied Learning Through Virtual &Amp; Augmented Reality (KELVAR) 2017
DOI: 10.1109/kelvar.2017.7961559
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Virtual humans for temperature visualization in a tangible augmented reality educational game

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Cited by 12 publications
(7 citation statements)
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“…The designed application helps to locate faulty sensors and keep track of data accuracy. Ferrer et al 83 compared user perception of two approaches to temperature data visualization in tangible augmented reality on mobile phones: (i) the current particle-based visualization and (ii) novel virtual human-based visualizations. Visualizing the Likert scale using horizontal diverging stacked bar charts is an excellent method to see how the participants respond to questions or statements on a survey or questionnaire.…”
Section: Human Factorsmentioning
confidence: 99%
“…The designed application helps to locate faulty sensors and keep track of data accuracy. Ferrer et al 83 compared user perception of two approaches to temperature data visualization in tangible augmented reality on mobile phones: (i) the current particle-based visualization and (ii) novel virtual human-based visualizations. Visualizing the Likert scale using horizontal diverging stacked bar charts is an excellent method to see how the participants respond to questions or statements on a survey or questionnaire.…”
Section: Human Factorsmentioning
confidence: 99%
“…2019 [34], 2020 [36] 1.1.3. Designing and testing learning applications based on AR and games elements 2013 [38], 2013 [41], 2016 [42], 2016 [51], 2017 [39], 2017 [40], 2017 [43], 2017 [46], 2017 [47], 2018 [50], 2019 [44], 2019 [48], 2019 [49], 2019 [53], 2020 [45], 2020 [52] 1.1.4. Formative assessment using an application based on AR 2014 [56], 2018 [54], 2019 [57], 2020 [55] 1.1.5.…”
Section: Thematic Categorymentioning
confidence: 99%
“…Their findings are: a one-marker design with a touchscreen interface may have a usability advantage over a touchscreen-tangible hybrid design for AR serious games, in some cases, a one-marker AR design may have increased learning benefits over a multimarker design, and despite decreased usability, AR serious games can enhance motivation to learn over desktop interfaces. The same authors [39] extended their existing educational simulation AR-SEE to include virtual human inhabitants. The results showed that virtual human visualization of temperature data enabled higher motivation than the particle visualization for learning in the tangible AR environment.…”
Section: Designing and Testing Learning Applications Based On Elements Of Ar And Gamesmentioning
confidence: 99%
“…For example, when the user puts two markers side by side, a new virtual content will be shown. Another research on tangible augmented reality is called AR-SEE [13]. Passive Solar Energy Education has presented AR-SEE as an augmented reality application for mobile phones.…”
Section: Studies Related To Tangiblementioning
confidence: 99%