2023
DOI: 10.1109/access.2023.3329573
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Virtual Human: A Comprehensive Survey on Academic and Applications

Lipeng Cui,
Jiarui Liu

Abstract: As a creative method for virtual human individuals based on multiple fusion technologies such as artificial intelligence, computer graphics, and speech synthesis, virtual human technology has developed rapidly since its birth, and continuous discussions and studies have been conducted in both academia and industry. Starting from the film and television industries, the cross-disciplinary application of virtual human has been continuously recognized and applied in fields such as media, games, and finance. Althou… Show more

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Cited by 4 publications
(2 citation statements)
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“…UMaaS-3 Virtual human systems, i) by achieving both realistic virtual humans with face expression recognition and smooth and flexible dialogue engines with chatbots, and ii) by targeting to achieve emotional recognition and emotional empathy, typically consist of five main modules: character generation, voice generation, animation generation, audio and video synthesis display, and interaction using information technologies, such as computer graphics, motion capture, ML, high-precision rendering, and speech synthesis [67]. Convincing, false representations of individuals -by exploiting the immersive nature of the metaverse -can be created, as fake avatars using high-level imitation technologies (e.g.…”
Section: Umaas-1mentioning
confidence: 99%
“…UMaaS-3 Virtual human systems, i) by achieving both realistic virtual humans with face expression recognition and smooth and flexible dialogue engines with chatbots, and ii) by targeting to achieve emotional recognition and emotional empathy, typically consist of five main modules: character generation, voice generation, animation generation, audio and video synthesis display, and interaction using information technologies, such as computer graphics, motion capture, ML, high-precision rendering, and speech synthesis [67]. Convincing, false representations of individuals -by exploiting the immersive nature of the metaverse -can be created, as fake avatars using high-level imitation technologies (e.g.…”
Section: Umaas-1mentioning
confidence: 99%
“…3D human avatar reconstruction methods from 2D images have achieved a significant role in computer vision and interactive virtual graphic environments, as well as being the focus of attention in the animation industry community [1]. Recently, deep adversarial approaches have often been used for 3D models of human body reconstruction from 2D images.…”
Section: Introductionmentioning
confidence: 99%