2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) 2019
DOI: 10.1109/vr.2019.8798298
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Virtual-GymVR: A Virtual Reality Platform for Personalized Exergames

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Cited by 7 publications
(1 citation statement)
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“…The GEQ has been used in many serious game studies [25][26][27][28]. Researchers have also used the GEQ to study VR games [28][29][30]. In our experiment, we used the GEQ to measure and analyze the engagement level of participants in both VR and non-VR versions of the lunar roving game.…”
Section: Usability and Engagement Studies In Serious Vr Gamesmentioning
confidence: 99%
“…The GEQ has been used in many serious game studies [25][26][27][28]. Researchers have also used the GEQ to study VR games [28][29][30]. In our experiment, we used the GEQ to measure and analyze the engagement level of participants in both VR and non-VR versions of the lunar roving game.…”
Section: Usability and Engagement Studies In Serious Vr Gamesmentioning
confidence: 99%