2016
DOI: 10.1016/j.nedt.2016.08.024
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Virtual gaming to develop students' pediatric nursing skills: A usability test

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Cited by 62 publications
(59 citation statements)
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“…Distraction therapy for pain patients in hospital can be cited as an example for the use of this technology [43]. In education, VR is used primarily in terms of VR learning simulations [44][45][46]. In summary, most of the included technologies are for hospital care, informal care at home and residential long-term care.…”
Section: Target Settings and Technologiesmentioning
confidence: 99%
“…Distraction therapy for pain patients in hospital can be cited as an example for the use of this technology [43]. In education, VR is used primarily in terms of VR learning simulations [44][45][46]. In summary, most of the included technologies are for hospital care, informal care at home and residential long-term care.…”
Section: Target Settings and Technologiesmentioning
confidence: 99%
“…Although there are few direct studies on interface design of ITSs and adaptive systems, examples are available that examine the effectiveness and efficiency of the overall structure and content of the system (Roscoe, et al, 2014;Dexheimer, et al, 2017), investigate users' thoughts and satisfaction with the system (Lin, Wu & Hsueh, 2014;Sanchez, et al, 2014;Verkuyl, et al, 2016), and offer models for a more useful system design (Arevalillo-Herrarez, et al, 2017; Ramirez-Norigea, Juarez-Ramirez & Martinez-Ramirez, 2017).…”
Section: Usability Evaluation Processes Of Atss and Itssmentioning
confidence: 99%
“…[9,18] In addition, research indicates that faculty members should provide sound instructional design and usability testing to ensure positive user experiences. [19] A common feature of the current research is the focus on participants' experience and beliefs regarding different beliefs concerning different technology-based tools, often limited to the implementation phase. Thus far, little attention has been paid to observing student practices when using technology.…”
Section: Introductionmentioning
confidence: 99%