Proceedings IEEE International Conference on Multimedia Computing and Systems
DOI: 10.1109/mmcs.1999.778657
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Virtual European School-VES

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Cited by 10 publications
(4 citation statements)
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“…Educational settings are currently using VR in various ways: 1) feedback on student performance, 2) training systems, 3) experiential learning spaces, 4) virtual field trips and 5) rehabilitation spaces (McLellan, 2004). A number of VR environments have been employed within educational settings such as the Virtual European Schools project (Bouras, Fotakis, Kapoulas, Koubek, Mayher & Rehatscheck, 1999), Intelligent Distributed Virtual Training Environment (Bouras, Triantafillou & Tsiatsos, 2001), Educational Virtual Environments Project (Bouras, Giannaka & Tsiatsos, 2003), Quest Atlantis (Barab, Thomas, Dodge, Carteaux & Tuzun, 2005), Active Worlds Educational Universe (Corbit, 2002), Second Life (Andreas, Tsiatsos, Terzidou & Pomportsis, 2010), and C-VISIONS (San Chee & Meng Hooi, 2002).…”
Section: Virtual Reality As a Dominant Technology For Simulation Designmentioning
confidence: 99%
“…Educational settings are currently using VR in various ways: 1) feedback on student performance, 2) training systems, 3) experiential learning spaces, 4) virtual field trips and 5) rehabilitation spaces (McLellan, 2004). A number of VR environments have been employed within educational settings such as the Virtual European Schools project (Bouras, Fotakis, Kapoulas, Koubek, Mayher & Rehatscheck, 1999), Intelligent Distributed Virtual Training Environment (Bouras, Triantafillou & Tsiatsos, 2001), Educational Virtual Environments Project (Bouras, Giannaka & Tsiatsos, 2003), Quest Atlantis (Barab, Thomas, Dodge, Carteaux & Tuzun, 2005), Active Worlds Educational Universe (Corbit, 2002), Second Life (Andreas, Tsiatsos, Terzidou & Pomportsis, 2010), and C-VISIONS (San Chee & Meng Hooi, 2002).…”
Section: Virtual Reality As a Dominant Technology For Simulation Designmentioning
confidence: 99%
“…Other systems such as C-Visions (Chee & Hooi, 2002) and Virtual European Schools (VES) (Bouras et al, 1999) focus on teaching specific subjects. C-Visions is a VR environment that supports science education by providing interactive animations and experiments.…”
Section: Introductionmentioning
confidence: 99%
“…CEL always provides a friendly, immersive, 3-dimensional virtual environment and several real-time intercommunication ways for knowledge sharing and question discussion. Many CEL prototype systems have been developed, for example, INVITE [1] , VES [2] , VRLEARNER [3] , and other systems. Some researchers have applied CEL in various fields such as bio-education [4] , medical training [5] , and geometric spatial training [6] .…”
Section: Introductionmentioning
confidence: 99%