2000
DOI: 10.1162/105474600300040411
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Virtual Environments with Four or More Spatial Dimensions

Abstract: We describe methods for displaying complex, texturemapped environments with four or more spatial dimensions that allow for real-time interaction. At any one moment in time, a three-dimensional cross section of the high-dimensional environment is rendered using techniques that have been implemented in OpenGL. The position and orientation of the user within the environment determine the 3-D cross section. A variety of interfaces can be used to control position and orientation in 4-D, including a mouse “freelook”… Show more

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Cited by 21 publications
(6 citation statements)
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“…A good understanding of human way finding strategies [1,2,3] and underlying perceptual and cognitive processes [1] is of particular importance to optimally support human spatial navigation in virtual environments. Virtual environments can be more complex than natural environments with respect to their scale [4,2], structural complexity and dimensionality [5]. Furthermore, virtual environments often differ from natural environments with respect to the sensory modalities involved, depending on the use of visual, auditory and vestibular displays [6,7,8,9,10,11] and interaction methods [8].…”
Section: Introductionmentioning
confidence: 99%
“…A good understanding of human way finding strategies [1,2,3] and underlying perceptual and cognitive processes [1] is of particular importance to optimally support human spatial navigation in virtual environments. Virtual environments can be more complex than natural environments with respect to their scale [4,2], structural complexity and dimensionality [5]. Furthermore, virtual environments often differ from natural environments with respect to the sensory modalities involved, depending on the use of visual, auditory and vestibular displays [6,7,8,9,10,11] and interaction methods [8].…”
Section: Introductionmentioning
confidence: 99%
“…Visihlc arc the disappearing spherical cross-sections of the central black hypersphere, and a door that passes out of view as the view orientation changes. 1 2 created (notionally) through an extrusion process. For example, the hypercylinder is built by taking the familiar sphere and extruding it along the axis orthogonal to the 3D space spanned by the sphere.…”
Section: Modeling Methodsmentioning
confidence: 99%
“…There are a few reports on interactions with 4-D objects. In existing interactive environments, a keyboard input or a joystick associated with human actions is often used for geometric operations on 4-D objects (D'Zmura et al 2000;Aguilera 2006), which enable a user to experience the rotation of the 4-D object in 4-D space. However, in these methods, the user's 4-D viewing position is fixed, and he/she is unable to move around the 4-D object in 4-D space.…”
Section: Related Studies and Our Previous Studiesmentioning
confidence: 99%