2020
DOI: 10.1111/joid.12171
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Virtual Environments for Design Research: Lessons Learned from use of Fully Immersive Virtual Reality in Interior Design Research

Abstract: What are the current challenges, effectiveness, and future research opportunities for using fully immersive virtual environments (FIVEs) for design research? To answer these questions, we conducted a systematic review to assess peer‐reviewed experimental studies, proof‐of‐concept studies, and conference proceedings that examined the use of FIVEs in the context of interior design research, and 22 studies met our inclusion criteria. Current challenges include lack of perceived realism and immersion, lack of sens… Show more

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Cited by 45 publications
(36 citation statements)
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“…In addition to the value of precise environmental manipulation for creating rigorous study protocols, the use of VEs as a research tool can help to achieve larger study population sizes 6,7 , and can have significant cost benefits in comparison to physical prototyping [8][9][10][11][12] . The safety benefits of VEs compared to real-world environments can promote the inclusion of populations that might not be able to participate in real-world studies, such as elderly individuals or those with cognitive impairment 13 .…”
Section: Comparing Physiological Responses During Cognitive Tests In Virtual Environments Vs In Identical Real-world Environmentsmentioning
confidence: 99%
“…In addition to the value of precise environmental manipulation for creating rigorous study protocols, the use of VEs as a research tool can help to achieve larger study population sizes 6,7 , and can have significant cost benefits in comparison to physical prototyping [8][9][10][11][12] . The safety benefits of VEs compared to real-world environments can promote the inclusion of populations that might not be able to participate in real-world studies, such as elderly individuals or those with cognitive impairment 13 .…”
Section: Comparing Physiological Responses During Cognitive Tests In Virtual Environments Vs In Identical Real-world Environmentsmentioning
confidence: 99%
“…Today's high-resolution virtual environments are becoming astonishingly lifelike, opening new opportunities to study various types of human behavior in a controlled context. The use of virtual reality (VR) is already widespread in behavioral (Makransky et al, 2019), cognitive (Wolbers and Büchel, 2005), medical (Plancher et al, 2012;Clay et al, 2020), and design research (Kalantari and Neo, 2020). This technology allows researchers to isolate and adjust environmental variables in a way that would not be possible in the real world.…”
Section: The Use Of Virtual Reality In Navigational Behavior Researchmentioning
confidence: 99%
“…The increase in incorporation of technological tools and software in the design process [35,77] has uncovered a few other deterrents hindering SIAD practice. Examples of this include the lack of access/utilization of technical tools such as Augmented and Virtual Reality (AR and VR) technologies [60], a lack of wide adoption of BIM within the IAD industry [44], and a lack of straightforward simulation-based software to be used by interior architects/designers [61].…”
Section: Market Information and Technologymentioning
confidence: 99%