2000
DOI: 10.1162/105474600300040402
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Virtual Environments and the Enhancement of Spatial Behavior: Towards a Comprehensive Research Agenda

Abstract: There is currently much research activity involving virtual environments (VEs) and spatial behavior (spatial perception, cognition, and performance). After some initial remarks describing and categorizing the different types of research being conducted on VEs and spatial behavior, discussion in this Forum paper focuses on one specific type, namely, research concerned with the use of VE technology for training spatial behavior in the real world. We initially present an overview of issues and problems relevant t… Show more

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Cited by 62 publications
(46 citation statements)
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References 61 publications
(57 reference statements)
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“…Immersive VEs provide better depth cues; stereo images and head based rendering, helping the user understand the stereopsis and motion parallax much better. Higher levels of immersion aid applications that require a good spatial understanding [64,60,75,21]. The user will feel the sense of being there in the environment.…”
Section: What Component(s) Of Immersion Are Required To Realize Thesementioning
confidence: 99%
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“…Immersive VEs provide better depth cues; stereo images and head based rendering, helping the user understand the stereopsis and motion parallax much better. Higher levels of immersion aid applications that require a good spatial understanding [64,60,75,21]. The user will feel the sense of being there in the environment.…”
Section: What Component(s) Of Immersion Are Required To Realize Thesementioning
confidence: 99%
“…With lower levels of immersion, the spatial understanding will be lower [21,60,75], and the user will not be able to make as much use of proprioception as they do in scenarios with higher levels of immersion(due to lower FOV, lower FOR and other components of immersion. ).This supports the research hypothesis put forward by this work.…”
Section: Long-term Memorymentioning
confidence: 99%
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“…Confidence in a simulator as a valid tool for research and training depends upon the ability of the simulator to provide adequate motion cues to the pilot, i.e., its ability to induce adequate human performance for a given task and environment 5,6 . Because of the limited kinematic envelope for all motion systems, other than actual aircraft, motion drive algorithms are required to provide the best use of the available motion envelope 7 .…”
mentioning
confidence: 99%
“…Research: Durlach et al (2000) presents a review of virtual environments; however, the citations mainly fall in conference proceedings and technical reports. While this would be a good initial read for an introduction to the topic, Stanney's 2002 book provides quite a bit more solid empirical data within the chapters.…”
Section: Virtual Reality/virtual Environmentsmentioning
confidence: 99%