2010 Conference on Visual Media Production 2010
DOI: 10.1109/cvmp.2010.20
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Virtual Camera Synthesis for Soccer Game Replays

Abstract: In this paper, we present a set of tools developed during the creation of a platform that allows the automatic generation of virtual views in a live soccer game production. Observing the scene through a multi-camera system, a 3D approximation of the players is computed and used for the synthesis of virtual views. The system is suitable both for static scenes, to create bullet time effects, and for video applications, where the virtual camera moves as the game plays.

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Cited by 3 publications
(1 citation statement)
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References 31 publications
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“…Outdoor sports provide ample number of challenges to reuse the same techniques in terms of space, illumination changes and uncontrolled conditions. Thus the depth based image rendering techniques [Papadakis et al 2010; still widely suffer to achieve the production quality. This can be seen in the recent work by Goorts et al [2014].…”
Section: Related Workmentioning
confidence: 99%
“…Outdoor sports provide ample number of challenges to reuse the same techniques in terms of space, illumination changes and uncontrolled conditions. Thus the depth based image rendering techniques [Papadakis et al 2010; still widely suffer to achieve the production quality. This can be seen in the recent work by Goorts et al [2014].…”
Section: Related Workmentioning
confidence: 99%