2021
DOI: 10.21125/edulearn.2021.1968
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VIRTUAL & AUGMENTED REALITY TECHNOLOGY HELP LEARNING OF BIOLOGY IN SECONDARY SCHOOLS

Abstract: Some Science, Technology, Engineering, and Mathematics (STEM) subjects in secondary schools or high schools, such as biology, physics, or mathematics are considered tough to students. It is due to the lack of tools to visualise details or effects in the learning process, with traditional learning materials of textbooks, blackboards, and static models. The classroom education is evolving with the technology advancements. Development works in three-dimensional (3D) graphics rendering, virtual and augmented reali… Show more

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Cited by 1 publication
(2 citation statements)
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“…(1) / (2) / Both / Neither (4) After playing the serious game, I can recognize the items in electric circuits. Yes / No (5) Playing the serious game helps me better understand about series circuits. Yes / No (6) Playing the serious game helps me better understand about parallel circuits.…”
Section: B Results Analysesmentioning
confidence: 99%
See 1 more Smart Citation
“…(1) / (2) / Both / Neither (4) After playing the serious game, I can recognize the items in electric circuits. Yes / No (5) Playing the serious game helps me better understand about series circuits. Yes / No (6) Playing the serious game helps me better understand about parallel circuits.…”
Section: B Results Analysesmentioning
confidence: 99%
“…Some topics in the science subject in primary schools are considered tough to students, due to abstract concepts or dynamic processes. It is difficult to visualize or interact in the learning process, similar to other STEM subjects [5]. Such challenges will become severer with online learning or home-based learning, as time of physical hands-on experiments reduces significantly.…”
Section: Introductionmentioning
confidence: 99%