2013
DOI: 10.1504/ijart.2013.050692
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Viking Ghost Hunt: creating engaging sound design for location-aware applications

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Cited by 14 publications
(7 citation statements)
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“…They were initially used for applications such as tour guides [5], but in recent years there has been a focus on interactive fiction [8], and the incorporation of new technologies (such as augmented reality [19]). Despite this interest there has been relatively little work on the poetics of locative stories -how they function to produce an effect in the reader.…”
Section: Introductionmentioning
confidence: 99%
See 1 more Smart Citation
“…They were initially used for applications such as tour guides [5], but in recent years there has been a focus on interactive fiction [8], and the incorporation of new technologies (such as augmented reality [19]). Despite this interest there has been relatively little work on the poetics of locative stories -how they function to produce an effect in the reader.…”
Section: Introductionmentioning
confidence: 99%
“…Location Aware Games: This category includes systems with game mechanics connected to player context as well as augmented reality experiences, such as Viking Ghost Hunt [19] or University of Death [7]. The work of [1] begins to describe two considerations when designing location aware games.…”
Section: Introductionmentioning
confidence: 99%
“…The two modes work in tandem: The Map helps coarse-grained player orientation and the Radar encourages players to explore the site in order to get close to the encounters. As the player approaches an encounter, audio layers are built up to increase dramatic tension [25], [24]. Leaving out the specific locations of encounters from the Map was a deliberate design choice intended to make navigation more challenging and hence more interesting from a gameplay point of view.…”
Section: Search/explorationmentioning
confidence: 99%
“…veracity." To help support the player's suspension of disbelief, we designed our character visuals to be photorealistic and to blend beautifully with the backdrop provided by the settings (figure 2) and also adopted a sophisticated mix of real world and game world audio in order to blur the boundary between fact and fiction [25], [24].…”
Section: Spatial Transgressionmentioning
confidence: 99%
“…Increases in the power of mobile devices also resulted in experimentation around Augmented Reality (AR) and games [37]. The advent of smart devices brought more mobile experiences, such as Viking Ghost Hunt [48] where players hunt down ghosts on the streets of Dublin, or University of Death [11] where players complete puzzles and treasure hunts around the city of Pullman through through the eyes of three different characters.…”
Section: Introductionmentioning
confidence: 99%