Abstract:In computer-generated Fresnel holography, direct sampling (DS) and simple shading (SS) are two common ways to generate sampled Fresnel zone plates (FZPs) on the hologram plane. Nevertheless, either aliasing or vignetting, or both, will occur in the reconstructed image when the DS method or the SS method is applied. To avoid vignetting together with aliasing in the two sampling methods, either the object size or the object distance must be restricted in generating the holograms. In this paper we propose a mask-… Show more
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