2017 IEEE International Conference on Image Processing (ICIP) 2017
DOI: 10.1109/icip.2017.8296667
|View full text |Cite
|
Sign up to set email alerts
|

Viewport-aware adaptive 360° video streaming using tiles for virtual reality

Abstract: 360°video is attracting an increasing amount of attention in the context of Virtual Reality (VR). Owing to its very high-resolution requirements, existing professional streaming services for 360°video suffer from severe drawbacks. This paper introduces a novel end-to-end streaming system from encoding to displaying, to transmit 8K resolution 360°v ideo and to provide an enhanced VR experience using Head Mounted Displays (HMDs). The main contributions of the proposed system are about tiling, integration of the … Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
48
0

Year Published

2018
2018
2023
2023

Publication Types

Select...
4
3
3

Relationship

1
9

Authors

Journals

citations
Cited by 75 publications
(48 citation statements)
references
References 15 publications
(14 reference statements)
0
48
0
Order By: Relevance
“…It is hard to generate full-scene for VR in real time using standard generative models. Some recent VR studies on omnidirectional view rendering and streaming [6,25,5] focus on reducing computational cost or network bandwidth by adapting to the user's viewport. COCO-GAN, with the generation-by-parts feature, can easily inherit the same strategy and achieve computation on-demand with respect to the user's viewpoint.…”
Section: Panorama Generation and Partial Generationmentioning
confidence: 99%
“…It is hard to generate full-scene for VR in real time using standard generative models. Some recent VR studies on omnidirectional view rendering and streaming [6,25,5] focus on reducing computational cost or network bandwidth by adapting to the user's viewport. COCO-GAN, with the generation-by-parts feature, can easily inherit the same strategy and achieve computation on-demand with respect to the user's viewpoint.…”
Section: Panorama Generation and Partial Generationmentioning
confidence: 99%
“…They describe a configurable implementation of these technologies, within the GPAC open-source player, allowing experimentations of different adaptation policies for tiled video content. (Ozcinar et al, 2017b) introduced a novel endto-end streaming system from encoding to displaying, to transmit 8K resolution 360 degree video and to provide an enhanced VR experience using Head Mounted Displays (HMDs). The main contributions of the proposed system are about tiling, integration of the MPEGDynamic Adaptive Streaming over HTTP (DASH) standard, and viewport-aware bitrate level selection.…”
Section: Bandwidth Savingmentioning
confidence: 99%
“…The majority of today's VR content representation and processing efforts are tiles-based and exploit adaptive streaming paradigm. Other options are view-port aware bitrate adaptation [7], MPEG's Dynamic Adaptive Streaming over HTTP (DASH) [8] and a tile-based processing using rectangular tiles for high-resolution media [9]. Another option could be a nontile based but viewport-adaptive, 360° video delivery system by creating spherical scene representations with various Quality Emphasis Regions (QER) [10].…”
Section: Challenges With Content Processingmentioning
confidence: 99%