Proceedings of the Seventh IEEE International Conference on Computer Vision 1999
DOI: 10.1109/iccv.1999.791227
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Viewpoint selection by navigation through entropy maps

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Cited by 74 publications
(58 citation statements)
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“…This path is analyzed afterwards to deduce the perception tasks to perform. Let us mention the recent work of Arbel and Ferrie [1] about view point selection. Even if it deals with the quite different problem of object recognition, the approach is interesting.…”
Section: Overviewmentioning
confidence: 99%
“…This path is analyzed afterwards to deduce the perception tasks to perform. Let us mention the recent work of Arbel and Ferrie [1] about view point selection. Even if it deals with the quite different problem of object recognition, the approach is interesting.…”
Section: Overviewmentioning
confidence: 99%
“…Solutions to viewpoint selection have been proposed for the problem of modeling a 3D object from range data [32] and from images [33], for object recognition [34], and also for cinematography [35]. In computer graphics, Vázquez et al [20,36] introduced the viewpoint entropy as a measure to automatically compute good viewing positions for polygonal scenes.…”
Section: Information Theory In Imaging and Graphicsmentioning
confidence: 99%
“…Koenderink and Doorn [12,13] introduced the idea of aspect graph to partition the viewing regions surrounding an object in 1970s. Arbel et al [14] in 1999 used the entropy map to define a measure of ambiguity for the resulting belief distributions and use offline entropy maps to guide the on-line navigation. After Vázquez et al [2] in 2001 introduced the Viewpoint Entropy (VE), and then, similarly methods were widely used, especially for volume rendering.…”
Section: Introductionmentioning
confidence: 99%