2019 Eleventh International Conference on Quality of Multimedia Experience (QoMEX) 2019
DOI: 10.1109/qomex.2019.8743147
|View full text |Cite
|
Sign up to set email alerts
|

View Position Impact on QoE in an Immersive Telepresence System for Remote Operation

Abstract: In this paper, we investigate how different viewing positions affect a user's Quality of Experience (QoE) and performance in an immersive telepresence system. A QoE experiment has been conducted with 27 participants to assess the general subjective experience and the performance of remotely operating a toy excavator. Two view positions have been tested, an overhead and a ground-level view, respectively, which encourage reliance on stereoscopic depth cues to different extents for accurate operation. Results dem… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
8
0

Year Published

2020
2020
2024
2024

Publication Types

Select...
3
2

Relationship

1
4

Authors

Journals

citations
Cited by 8 publications
(8 citation statements)
references
References 18 publications
(15 reference statements)
0
8
0
Order By: Relevance
“…It was found that HMDs increase the cognitive load of a participant compared to conventional displays, particularly for headsets with narrow Field of View (FoV). In HMD-supported telepresence, as we demonstrated in [12], the choice of viewing position in a telepresence system has a significant impact on operator tasks, when those tasks depend on the operators' position-estimation abilities. This occurs because different viewing positions place different demands on the operators to estimate positions and depths via stereoscopy or other depth cues.…”
Section: Quality Of Experience For Virtual Augmented Environmentsmentioning
confidence: 90%
See 2 more Smart Citations
“…It was found that HMDs increase the cognitive load of a participant compared to conventional displays, particularly for headsets with narrow Field of View (FoV). In HMD-supported telepresence, as we demonstrated in [12], the choice of viewing position in a telepresence system has a significant impact on operator tasks, when those tasks depend on the operators' position-estimation abilities. This occurs because different viewing positions place different demands on the operators to estimate positions and depths via stereoscopy or other depth cues.…”
Section: Quality Of Experience For Virtual Augmented Environmentsmentioning
confidence: 90%
“…Once before starting the experiment and once after completing the training session and all test runs, participants also filled out the Simulator Sickness Questionnaire (SSQ), in order to complete the QoE assessment and check that experiment results aren't influenced by significant simulator sickness. In our experiment, the participants were shown a 16-symptom, 5-point SSQ that had been used in [12], with 16 symptoms as defined by Kennedy et al [85]. Of all participants, only 3 participants indicated a "Strong" response in a single symptom each, and no participants indicated any "Severe" response.…”
Section: Measures and Analysismentioning
confidence: 98%
See 1 more Smart Citation
“…Specific viewpoints were heuristically selected by the experimenters and evaluated in a human subject study. Two studies compared multiple possible viewpoints [79,80], the other two studies did not modify the viewpoints during their study [81,82]. The specific viewpoints were selected manually by the experimenters (based on heuristics) and evaluated in terms of subjective difficulty or task performance.…”
Section: Static Visual Assistantsmentioning
confidence: 99%
“…Dima [82] performed a human subject study to test two fixed heuristically selected viewpoints of a UGV navigating through a scaled-down model of a construction environment. Only two specific viewpoints were evaluated and the viewpoints were fixed regardless of the position or actions of the primary robot.…”
Section: Static Visual Assistantsmentioning
confidence: 99%