“…On the other hand creating a large motion database, as it is sometimes done in the gaming industry, is also a costly task. In this paper we extend the idea of video textures as introduced by Schödl et al [20] to geometry and generalized attributes like vertex normals, velocities or reflection properties. Similar to Lee et al [16] control of the avatar can be achieved, but in contrast to the latter we are not restricted to motion capture data.…”