2022
DOI: 10.1007/978-981-16-8488-3_18
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Video Games for Positive Aging: Playfully Engaging Older Adults

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Cited by 5 publications
(2 citation statements)
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“…Furthermore, through the use of serious games (games devised for non-leisure applications too, from education to therapy) and the approach of gamification (adding game features to non-leisure systems), the patient is led to perform repetitive training activities with higher motivation and, consequently, clinical adherence ( Godfrey and Barresi, 2022 ). VR-based exergames have garnered attention within MS rehabilitation, particularly for targeting upper limb movements ( Webster et al, 2021 ; Pau et al, 2023b ; Chadali et al, 2023 ).…”
Section: Virtual and Extended Reality In Rehabilitation For Pwmsmentioning
confidence: 99%
“…Furthermore, through the use of serious games (games devised for non-leisure applications too, from education to therapy) and the approach of gamification (adding game features to non-leisure systems), the patient is led to perform repetitive training activities with higher motivation and, consequently, clinical adherence ( Godfrey and Barresi, 2022 ). VR-based exergames have garnered attention within MS rehabilitation, particularly for targeting upper limb movements ( Webster et al, 2021 ; Pau et al, 2023b ; Chadali et al, 2023 ).…”
Section: Virtual and Extended Reality In Rehabilitation For Pwmsmentioning
confidence: 99%
“…Such a scenario could mitigate health risks through a persuasive and pervasive use of these technologies. These applications probably tend to elicit the same processes underlying the effects of game-based solutions for health [84], based, for instance, on making the person aware of the consequences of their actions (feeling competent and "in charge") and, possibly, sharing these information with other individuals. Obviously, proposing any gamification (adopting engaging game-like features in applications that are designed for scopes not including the leisure -e.g., exercise and education) feature could be premature without an adequate series of studies.…”
Section: An Exemplary Domain: Mhealthmentioning
confidence: 99%