2014
DOI: 10.1177/1357034x14546057
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Video Games and the Cerebral Subject: On Playing Call of Duty: Modern Warfare 3

Abstract: This article engages with the fabrication of experiences in first-person shooter video games. On one hand, it explores the forms of affective and cognitive engagement this novel type of immersive imagery demands of the player. On the other hand, the article speculates on how video games images resonate and coincide with other key practices and imaginations defining the political reality of life today. What (at least according to some accounts) matters most in the politics of life today is a particular locus of… Show more

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Cited by 11 publications
(6 citation statements)
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“…When the player exposes the lack in the Other, they also reveal that there is no Other who knows. Videogame theorists often argue that videogames hold biopolitical (Dyer-Witheford & de Peuter, 2009) and even neurological (Ash, 2015; Väliaho, 2014) power over players. This argument clearly holds weight, but it also relies on a belief in an all-seeing Other who works behind the scenes to ensure its power is being upheld and enforced.…”
Section: Gorogoamentioning
confidence: 99%
“…When the player exposes the lack in the Other, they also reveal that there is no Other who knows. Videogame theorists often argue that videogames hold biopolitical (Dyer-Witheford & de Peuter, 2009) and even neurological (Ash, 2015; Väliaho, 2014) power over players. This argument clearly holds weight, but it also relies on a belief in an all-seeing Other who works behind the scenes to ensure its power is being upheld and enforced.…”
Section: Gorogoamentioning
confidence: 99%
“…As Väliaho articulates, the standard FPS is ‘visuomotor: in them, eye merges with hand, vision with gesture…The contents of perception are something we enact when probing the world with our sensorimotor capacities and skills’ (2014: 121). In an FPS, the eye targets ; in a WS, the eye searches .…”
Section: Heating Up/cooling Downmentioning
confidence: 99%
“…A recent special issue edited by Smith and Hetherington (2013) continues this theme on Urban Rhythms examining the rhythms of carnival crowds (Jaguaribe, 2013), the railway station (Revill, 2013), and the twenty-four-hour city (Smith and Hall, 2013). Henriques et al (2014) bring a range of historical antecedents to Lefebre's writing on rhythms, including Bode (2014), Laban (2014), and Spencer (1867), to bear on contemporary understandings of embodiment, culture, and rhythm in a collection that investigates the rhythms of gymnastics and dance (Crespi, 2014), of playing video games (Va¨liaho, 2014), and those involved in the sonic events of digital sound installations (Ikoniadou, 2014). Moreover, as described above, various theories of practice have adopted ideas from rhythmanalysis to explain the constitution of objective temporal rhythms.…”
Section: A Rhythmic Ontology Of Practicementioning
confidence: 99%