2013
DOI: 10.1016/j.rasd.2012.09.008
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Video game use and problem behaviors in boys with autism spectrum disorders

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Cited by 67 publications
(61 citation statements)
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“…As a result, there has been a growing interest in understanding the positive and negative aspects of game play in this population (Ferguson et al, 2012;Mazurek & Engelhardt, 2013a;Whyte, Smyth, & Scherf, 2014). This study represents the first examination of these topics among adults with ASD.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…As a result, there has been a growing interest in understanding the positive and negative aspects of game play in this population (Ferguson et al, 2012;Mazurek & Engelhardt, 2013a;Whyte, Smyth, & Scherf, 2014). This study represents the first examination of these topics among adults with ASD.…”
Section: Discussionmentioning
confidence: 99%
“…benefits, many researchers have focused on developing applications of game technology for improving social and behavioral outcomes in individuals with ASD (Durkin, 2010;Ferguson, Anderson-Hanley, Mazurek, Parsons, & Warren, 2012;Grynszpan, Weiss, Perez-Diaz, & Gal, 2014;Moore & Taylor, 2000). In contrast, others have focused on understanding potentially negative consequences of video game play in individuals with ASD, including pathological game play (Mazurek & Engelhardt, 2013b;Mazurek & Wenstrup, 2013), problem behaviors (Engelhardt & Mazurek, 2014;Mazurek & Engelhardt, 2013a), and sleep problems (Engelhardt, Mazurek, & Sohl, 2013). Despite this increased interest in understanding both positive and negative video game effects, many unanswered questions remain.…”
Section: Introductionmentioning
confidence: 99%
“…The VADPRS has good internal consistency, validity, and reliability 30 and has been used in ASD studies. 31 Cronbach' s a ranged from 0.87 to 0.94 across groups.…”
Section: Methodsmentioning
confidence: 99%
“…Again, studies have proven that autistic kids utilize a great amount of their time on playing games and other electronic media (Mazurek and Engelhardt, 2013). Edutainment games offer concepts for learning in interactive ways, hence, helping children with Autism learn, especially in cases when multimedia features are combined with tangible interfaces (Saleh et al, 2013).…”
Section: Edutainment For Autismmentioning
confidence: 99%