2013
DOI: 10.1038/nature12486
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Video game training enhances cognitive control in older adults

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Cited by 1,324 publications
(1,180 citation statements)
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References 41 publications
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“…Psychologists have a history of using games and game-like interfaces to make experiments more palatable to participants (e.g., Anguera et al, 2013;Boot et al, 2010;Mané & Donchin, 1989;Miranda & Palmer, 2014), and mobile devices offer an exciting new means to crowd source an experiment in a game-like form.…”
Section: Drivers Of Prediction Accuracy In World Politicsmentioning
confidence: 99%
“…Psychologists have a history of using games and game-like interfaces to make experiments more palatable to participants (e.g., Anguera et al, 2013;Boot et al, 2010;Mané & Donchin, 1989;Miranda & Palmer, 2014), and mobile devices offer an exciting new means to crowd source an experiment in a game-like form.…”
Section: Drivers Of Prediction Accuracy In World Politicsmentioning
confidence: 99%
“…Training programs aimed at improving learning of a cognitive ability have often proven successful in aging participants (Ball et al, 2002;Buitenweg et al, 2012;Anguera et al, 2013;Zimerman et al, 2013), but what exactly underlies the observed improvements and how these differ across the age spectrum are currently unknown. For instance, learning may reflect an enhancement in the ability to integrate information, for example, coming from different visual cues, or instead it may indicate improved ability to suppress task-irrelevant information.…”
Section: Introductionmentioning
confidence: 99%
“…Considering that video game training can improve perceptual skills (Green et al, 2010), cognitive control (Anguera et al, 2013), and amblyopia (Jeon, Lewis, & Maurer, 2012), it is likely that playing a violent video game could modulate facial expression recognition. Moreover, observed effects on P2 latency were sustained even after a few months post playing the game.…”
Section: Discussionmentioning
confidence: 99%
“…Moreover, these enhancements are associated with neuroplasticity (Anguera et al, 2013;Kühn et al, 2014). Given this evidence, it seems beneficial to assess the long-term effects of exposure to video game violence, specifically on a neuropsychological level.…”
Section: Introductionmentioning
confidence: 99%