2011
DOI: 10.1371/journal.pone.0026643
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Video Game Playing Is Independently Associated with Blood Pressure and Lipids in Overweight and Obese Adolescents

Abstract: ObjectiveTo examine the association between duration and type of screen time (TV, video games, computer time) and blood pressure (BP) and lipids in overweight and obese adolescents.DesignThis is a cross-sectional study of 282 overweight or obese adolescents aged 14–18 years (86 males, 196 females) assessed at baseline prior to beginning a lifestyle intervention study for weight control. Sedentary behaviours, defined as hours per day spent watching TV, playing video games, recreational computer use and total sc… Show more

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Cited by 75 publications
(78 citation statements)
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“…By contrast, each hour per day spent reading was associated with a decrease…’ In prepubertal children, TV viewing and total ST, but not computer use, have been found to be positively associated with both systolic and diastolic BP, while painting or sitting were not 26. Additionally, different screen activities may have differing independent associations with biomarkers and chronic disease risk in youth 23 26 27…”
Section: Viewing Is Not Merely ‘Sedentary Behaviour’mentioning
confidence: 99%
“…By contrast, each hour per day spent reading was associated with a decrease…’ In prepubertal children, TV viewing and total ST, but not computer use, have been found to be positively associated with both systolic and diastolic BP, while painting or sitting were not 26. Additionally, different screen activities may have differing independent associations with biomarkers and chronic disease risk in youth 23 26 27…”
Section: Viewing Is Not Merely ‘Sedentary Behaviour’mentioning
confidence: 99%
“…It is important to note that the health impact of various forms of sedentary behavior may not be identical. 22,23 In order for interventions to have the most public health impact, they should target those behaviors that have consistent associations with negative health consequences. As a result, more research is needed to determine the health impact of specific non-screen-based behaviors.…”
Section: Taverno Ross Et Almentioning
confidence: 99%
“…In a recent trial, children playing advergames containing food cues consumed more energy during a subsequent snack than children playing advergames with nonfood products. 44 Gaming has also been associated with cardiovascular risk factors, [45][46][47] possibly mediated by diet.…”
Section: Figurementioning
confidence: 99%