2018
DOI: 10.1093/ptj/pzy112
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Video-Game–Based Exercises for Older People With Chronic Low Back Pain: A Randomized Controlledtable Trial (GAMEBACK)

Abstract: Background Video game technology increases adherence to home exercise and could support self-management for older people with chronic low back pain (LBP). Objective The objective was to investigate the effects of home-based video game exercises on pain self-efficacy and care-seeking in older people with chronic LBP. Design The study was a randomized controlle… Show more

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Cited by 73 publications
(192 citation statements)
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References 67 publications
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“…The examination of titles and abstracts resulted in the retrieval of 808 full-text records. Following full-text review, 89 studies were included in qualitative analysis 23–25 27–35 37 38 40 41 43 45–47 49–51 75–140. Of these studies, 55 (62%)24 25 27–29 31 32 35 37 41 49 77 78 80 83–87 92–95 98–108 110–113 115–117 119–121 123 125 126 128 130 132 133 135 138–140 were deemed eligible for the pairwise meta-analyses and 82 (92%)23–25 27–33 35 37 38 41 47 49 75–140 were, in total, suitable for the network meta-analyses.…”
Section: Resultsmentioning
confidence: 99%
See 2 more Smart Citations
“…The examination of titles and abstracts resulted in the retrieval of 808 full-text records. Following full-text review, 89 studies were included in qualitative analysis 23–25 27–35 37 38 40 41 43 45–47 49–51 75–140. Of these studies, 55 (62%)24 25 27–29 31 32 35 37 41 49 77 78 80 83–87 92–95 98–108 110–113 115–117 119–121 123 125 126 128 130 132 133 135 138–140 were deemed eligible for the pairwise meta-analyses and 82 (92%)23–25 27–33 35 37 38 41 47 49 75–140 were, in total, suitable for the network meta-analyses.…”
Section: Resultsmentioning
confidence: 99%
“…A detailed summary of each included study (n=89)23–25 27–35 37 38 40 41 43 45–47 49–51 75–140 is presented in online supplementary table 3. Sample size ranged from 20 to 240 patients (mean age range, 20–70 years; one study38 did not report age) and study duration ranged from 4 to 24 weeks.…”
Section: Resultsmentioning
confidence: 99%
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“…Against our expectations, the perception of pain (BPI) and the pain-related disabilities in performing activities of daily living (ODI) have remained unchanged for both groups in our pilot study. Other studies applying a belly dance program (46), exercise therapy (47), or a videogame-based exercise program (48) were able to demonstrate reduced pain perception in chronic LBP patients. Moreover, we could observe a group effect, suggesting that the MTC variability was significantly lower in the MI compared to the PI group at the end of the intervention (see Table 2).…”
Section: Discussionmentioning
confidence: 98%
“…Mobile-based home exercises could be delivered in the form of video games for exercises [16], music software for gait training [17], or videos of exercises using mobile app [18]. The implementation of any intervention requires not only the effectiveness of an intervention but also high acceptability and sustainability [19].…”
Section: Introductionmentioning
confidence: 99%