2015 ASEE Annual Conference and Exposition Proceedings
DOI: 10.18260/p.25038
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Video-based, Game-integrated Concept Tutors – Effectiveness in Freshman Courses

Abstract: Many students who take Introduction to Engineering classes are freshmen and need help in learning engineering concepts. In this paper, we discuss the development, implementation, and evaluation of a video-and game-based instructional tool called a concept tutor. These concept tutors focus on one concept at a time, and they can be used as supplemental material to a lecture. These tutors provide additional help to students in explaining the concepts taught in class and reinforcing their learning. The purpose of … Show more

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Cited by 3 publications
(4 citation statements)
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“…concentration, Higher order cognitive skills, student enjoyment) students' use in their learning for optimum product factors such as performance, perceived learning, and perceived usefulness. Usually such a model will use the learning module as a moderating variable [26,30].…”
Section: Discussionmentioning
confidence: 99%
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“…concentration, Higher order cognitive skills, student enjoyment) students' use in their learning for optimum product factors such as performance, perceived learning, and perceived usefulness. Usually such a model will use the learning module as a moderating variable [26,30].…”
Section: Discussionmentioning
confidence: 99%
“…In their research, Banu et al [26] used a similar model to show that using concept tutors to introduce students to Simulink in MATLAB (by MathWorks) [12] improved higherorder cognitive skills, concentration and perceived subject matter learning. The students with access to the Simulink concept tutor also performed better than the students that had a classical power point lecture as learning module, obtaining higher scores on their assignment to program an NXT Robot [12] using Simulink.…”
Section: Sankar Et Al Developed the 4p Modelmentioning
confidence: 99%
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“…1 A wide variety of courses have transitioned to the inverted classroom, or pre-class video instruction format, including electrical engineering, architecture, statics, mechanics, software, and first-year engineering courses. 2,3,4 One concern with incorporating videos in a firstyear course is that surveys have shown first-year students are more likely to watch the videos after the material was used in the course when they are not required to take a quiz. 5 The methods of offering videos to students varies based on the course and the goals of the researchers.…”
Section: Literature Reviewmentioning
confidence: 99%