2013
DOI: 10.1109/tvcg.2012.317
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Video-Based Crowd Synthesis

Abstract: Abstract-As a controllable medium, video-realistic crowds are important for creating the illusion of a populated reality in special effects, games, and architectural visualization. While recent progress in simulation and motion captured-based techniques for crowd synthesis has focused on natural macroscale behavior, this paper addresses the complementary problem of synthesizing crowds with realistic microscale behavior and appearance. Example-based synthesis methods such as video textures are an appealing alte… Show more

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Cited by 20 publications
(11 citation statements)
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“…Some recent works have been proposed to synthesize crowd videos with realistic microscale behavior [28].…”
Section: ) Entertainmentmentioning
confidence: 99%
See 1 more Smart Citation
“…Some recent works have been proposed to synthesize crowd videos with realistic microscale behavior [28].…”
Section: ) Entertainmentmentioning
confidence: 99%
“…After this phase, subregion patches of low probability under the associated MDT are considered anomalies. Given patch x 1:τ , the distribution of the hidden state sequence s τ 1 under the i th DT component, p S|X (s 1:τ |x 1:τ , z = i), is estimated with a Kalman filter and smoother [29], [30], as discussed in [28]. The value of the temporal anomaly map at location l is the negative-log probability of the most-likely state sequence for the patch at l…”
Section: Normalcy and Anomaly Modelingmentioning
confidence: 99%
“…The simplest way to solve this problem is informing users that the video is used for visualization and asking them to neglect the background issue. Another approach is to take a picture of the place, in which the traffic situations over there will be visualized, and replace the background with content provided by the picture [27]. The achievement of this objective should consider the consistent of viewpoints and seamless blending.…”
Section: Limitationsmentioning
confidence: 99%
“…However, the PoseShop system didn't work very well on dealing with the accurate spatial topology relationship between the background scene and synthesized objects so that geometric consistency criteria can't be matched. Flagg et al [9] presented a system for capture, analysis, synthesis, and control of video-based crowds. They introduced crowd tubes samples and constraint violations with a conflict graph to avoid collisions.…”
Section: Related Workmentioning
confidence: 99%