2004
DOI: 10.1007/978-3-540-25958-9_3
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VIBES: Bringing Autonomy to Virtual Characters

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Cited by 6 publications
(5 citation statements)
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“…Moving beyond the limitations, the repurposing guidelines that emerge from this study could facilitate the use of even more open-ended virtual patients and eventually lead to procedural virtual patients. Additionally, such semantic enrichment in the context of a highly interactive 3D virtual environment could facilitate the game feedback in the form of artificial intelligence (AI) avatars that can provide meaningful challenge or assistance to a user by tapping into resources linked through semantic enrichment [ 87 - 89 ]. That kind of sophisticated user interaction and automated content creation in 3D environments would greatly enhance both the utility and the impact of the MUVE-deployed virtual patient.…”
Section: Discussionmentioning
confidence: 99%
“…Moving beyond the limitations, the repurposing guidelines that emerge from this study could facilitate the use of even more open-ended virtual patients and eventually lead to procedural virtual patients. Additionally, such semantic enrichment in the context of a highly interactive 3D virtual environment could facilitate the game feedback in the form of artificial intelligence (AI) avatars that can provide meaningful challenge or assistance to a user by tapping into resources linked through semantic enrichment [ 87 - 89 ]. That kind of sophisticated user interaction and automated content creation in 3D environments would greatly enhance both the utility and the impact of the MUVE-deployed virtual patient.…”
Section: Discussionmentioning
confidence: 99%
“…-the Quest3D visualisation engine [70] -Instinct(maker) artificial life engine (Toulouse University) [165] -ATOM Spoken Dialogue System (http://www.agilingua.com) -High resolution, motion captured characters and objects from the period (Red Bedlam).…”
Section: Roma Novamentioning
confidence: 99%
“…These virtual characters with different behaviours can teach the player about different aspects of life in Rome (living conditions, politics, military) [165]. Agilingua ATOM's dialogue management algorithm allows determining how the system will react: asking questions, making suggestions, and/or confirming an answer.…”
Section: Roma Novamentioning
confidence: 99%
“…They combine a set of basic behaviours to a database of knowledge representations within the same architecture, for the agent to be reactive enough to act naturally yet cognitive enough to act coherently. The ViBes architecture [33] (figure 5.b) has relevant features. It is firstly a hierarchical controller, so that every complex behaviour is built from the organisation of lower-complexity behaviours operating recursively until the lowest level of complexity, which consist in basic moves that can easily be rendered by motion captures.…”
Section: Interactionsmentioning
confidence: 99%