2014
DOI: 10.1109/tpds.2013.288
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vGASA: Adaptive Scheduling Algorithm of Virtualized GPU Resource in Cloud Gaming

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Cited by 46 publications
(17 citation statements)
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“…Second, we observe that even when the GPU utilization is not saturated, the FPS never exceeds 48 and 66 under vGPU 8 and other modes, respectively. This indicates that an FPS-aware GPU scheduling algorithm, similar to Zhang et al [23], has been implemented, making vGPU even more suitable for sharing GPUs among VMs running cloud games. Importance of hardware codecs.…”
Section: Experiments Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“…Second, we observe that even when the GPU utilization is not saturated, the FPS never exceeds 48 and 66 under vGPU 8 and other modes, respectively. This indicates that an FPS-aware GPU scheduling algorithm, similar to Zhang et al [23], has been implemented, making vGPU even more suitable for sharing GPUs among VMs running cloud games. Importance of hardware codecs.…”
Section: Experiments Resultsmentioning
confidence: 99%
“…The software-based GPU virtualization is compatible with more GPU hardware, while the passthrough approach achieves better performance. The softwarebased virtualization is more flexible, adopted by VMWare [4], and used in prototyping optimization algorithms for GPU scheduling [23]. The pass-through approach can further be classified into: (i) one-to-one fixed pass-through and (ii) oneto-many mediated pass-through [4].…”
Section: Introductionmentioning
confidence: 99%
“…Virtualization technology is responsible for the creation, migration and cancellation of virtual machines [8]. When the task needs space in excess, fluctuation in utilization of resources leads to migration.…”
Section: Virtualizationmentioning
confidence: 99%
“…To solve problem (1), we exert the feedback control approach in vGASA proposed by [6]. The details on the control system model can be found in Sec.…”
Section: Feedback Control For Sla Guaranteesmentioning
confidence: 99%