2014
DOI: 10.1093/jleo/ewu006
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Vertical Integration, Exclusivity, and Game Sales Performance in the US Video Game Industry

Abstract: This paper empirically investigates the relation between vertical integration and video game performance in the US video game industry. For this purpose, we use a widely used data set from NPD on video game montly sales from October 2000 to October 2007. We complement these data with handly collected information on video game developers for all games in the sample and the timing of all mergers and acquisitions during that period. By doing this, we are able to separate vertically integrated games from those tha… Show more

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Cited by 32 publications
(24 citation statements)
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“…However, it has also been demonstrated that revenue sharing may not be a panacea for double marginalization. For instance, if costly advertising becomes critical to boosting sales, it can be shown that royalty payments based on a revenue-sharing formula would not coordinate the channel [4,5]. Along the same line, this work also shows that revenue-sharing arrangement does not automatically translate to lower margins and a lower retail price for e-books.…”
Section: Literature Reviewmentioning
confidence: 78%
“…However, it has also been demonstrated that revenue sharing may not be a panacea for double marginalization. For instance, if costly advertising becomes critical to boosting sales, it can be shown that royalty payments based on a revenue-sharing formula would not coordinate the channel [4,5]. Along the same line, this work also shows that revenue-sharing arrangement does not automatically translate to lower margins and a lower retail price for e-books.…”
Section: Literature Reviewmentioning
confidence: 78%
“…This is most clearly seen when the platform producers also develop the content for the platform (Claussen, 2011;Gil & Warzynski, 2010). Halo is a top-selling video game franchise which has capitalized on this phenomenon.…”
Section: Vertical Integrationmentioning
confidence: 99%
“…that require greater ex ante investment. Publishers decide whether to vertically integrate into game development versus outsourcing it to third-party developers (Gil and Warzynski, 2010).…”
Section: Introductionmentioning
confidence: 99%