2014
DOI: 10.1016/j.tcs.2013.11.025
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Vertex Nim played on graphs

Abstract: Abstract. Given a graph G with positive integer weights on the vertices, and a token placed on some current vertex u, two players alternately remove a positive integer weight from u and then move the token to a new current vertex adjacent to u. When the weight of a vertex is set to 0, it is removed and its neighborhood becomes a clique. The player making the last move wins. This adaptation of Nim on graphs is called Vertexnim, and slightly differs from the game Vertex NimG introduced by Stockman in 2004. Verte… Show more

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Cited by 10 publications
(10 citation statements)
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“…In [5], they found a polynomial algorithm to compute the normal outcome of the game NimG-RM and asked if there is one in misère convention. We will show that the misère version of NimG-RM is pspace-Hard on general graphs.…”
Section: Complexity Results For Nimg In Misère Conventionmentioning
confidence: 99%
See 2 more Smart Citations
“…In [5], they found a polynomial algorithm to compute the normal outcome of the game NimG-RM and asked if there is one in misère convention. We will show that the misère version of NimG-RM is pspace-Hard on general graphs.…”
Section: Complexity Results For Nimg In Misère Conventionmentioning
confidence: 99%
“…Because loops may sometimes make a difference, we note +L when there is a loop on all the vertices, and +NL when loops are not permitted. As said in the introduction, the results for the polynomial complexity of NimG-RM in normal play are due to Renault and Duchene [5], whereas the pspace-Hardness results for NimG-MR are due to Burke and George [4].…”
Section: Complexity Results For Nimg In Misère Conventionmentioning
confidence: 99%
See 1 more Smart Citation
“…This fundamental problem-commonly involving deep alternation-has been the subject of intense mathematical and computational studies [3,12,21,30,34,15,13,31,18,9,23,2]. A ruleset R defines a natural game tree, capturing this alternation for each of its positions, G, by recursively branching with feasible options.…”
Section: The Value Of Games Beyond Winningmentioning
confidence: 99%
“…Choosing an edge in Nim on graphs is the same as choosing a heap in Nim; reducing a weight is the same as removing counters from a heap, and switching the playing piece between vertices is just the act of taking turns between players. This is just one example of a graph game from the literature; for other examples, see [13], [21].…”
Section: Games On Graphsmentioning
confidence: 99%