Abstract:The transfer of realistic facial animations between two 3D models is limited and/or too cumbersome for general use. In this paper, we target transfer of facial expression animation and facial animation sequences within the 3D software modelling tool Autodesk Maya to eliminate some of the issues that animators come across while creating animations, along with making their process much faster and efficient. While current animation transferring processes in Maya work well, the downfall of these methods is that th… Show more
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