DOI: 10.22215/etd/2020-13936
|View full text |Cite
|
Sign up to set email alerts
|

Vertex-Based Facial Animation Transfer System for Models with Different Topology; A Tool for Maya

Abstract: The transfer of realistic facial animations between two 3D models is limited and/or too cumbersome for general use. In this paper, we target transfer of facial expression animation and facial animation sequences within the 3D software modelling tool Autodesk Maya to eliminate some of the issues that animators come across while creating animations, along with making their process much faster and efficient. While current animation transferring processes in Maya work well, the downfall of these methods is that th… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...

Citation Types

0
0
0

Publication Types

Select...

Relationship

0
0

Authors

Journals

citations
Cited by 0 publications
references
References 27 publications
0
0
0
Order By: Relevance

No citations

Set email alert for when this publication receives citations?