2023
DOI: 10.3991/ijet.v18i05.36617
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Verifying EFL Autonomous Learning by Digital Gaming: Definitions and Concepts

Abstract: Currently, basically everyone is surrounded by digital media and they are used for various human activities, including learning. The aim of this study is to verify how much digital gaming can be used for unintentional language acquisition within the concept of autonomous learning. A few young participants took part in the research in which they were observed how much digital gaming in their free time can influence autonomy in their learning of a foreign language. Several definitions from authoritative sources … Show more

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Cited by 4 publications
(3 citation statements)
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“…How much will the use of a very modern and current AI-driven tool, ChatGPT correspond with these specific aims of learning? These accepted concepts of education were presented by Al-Obaydi [1]. Academic disciplines have very distinct ideas about what learning is, which is largely due to the many ways that the learning process is evaluated in each individual subject.…”
Section: Concepts Of Learningmentioning
confidence: 99%
See 1 more Smart Citation
“…How much will the use of a very modern and current AI-driven tool, ChatGPT correspond with these specific aims of learning? These accepted concepts of education were presented by Al-Obaydi [1]. Academic disciplines have very distinct ideas about what learning is, which is largely due to the many ways that the learning process is evaluated in each individual subject.…”
Section: Concepts Of Learningmentioning
confidence: 99%
“…The current study concentrated on observing how the participants used ChatGPT for some of their homework; writing compositions and dialogues. As a comparison to the ChatGPT context employed in this study, the researchers then used a list of concepts and definitions of learning and language learning, as they were summarized by Al-Obaydi, Pikhart & Klimova [1]. In order to concentrate on a variety of ideas related to learning in general and language learning in particular, the definitions and notions were divided into several categories.…”
Section: Data Collectionmentioning
confidence: 99%
“…By providing opportunities for students to participate in activities and discussions, TI can enhance student behavior intention towards learning (Almulla, 2020). Autonomy of students, on the other hand, could be developed in playing games but not in learning specifically in extracurricular games (Al-Obaydi et al, 2023a).…”
Section: Literature Reviewmentioning
confidence: 99%