ACM SIGGRAPH 2016 Courses 2016
DOI: 10.1145/2897826.2927303
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Vector field processing on triangle meshes

Abstract: While scalar fields on surfaces have been staples of geometry processing, the use of tangent vector fields has steadily grown in geometry processing over the last two decades: they are crucial to encoding directions and sizing on surfaces as commonly required in tasks such as texture synthesis, non-photorealistic rendering, digital grooming, and meshing. There are, however, a variety of discrete representations of tangent vector fields on triangle meshes, and each approach offers different tradeoffs among simp… Show more

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Cited by 41 publications
(30 citation statements)
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References 52 publications
(39 reference statements)
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“…A vector field refers to a function where each point in a space is assigned a vector -often, the space is a surface and the vectors are tangent to the surface. A vector field is frequently required as input in many applications including texture synthesis, nonphotorealistic rendering, anisotropic shading and fluid simulation, to control surface appearance [40]. Due to these applications in computer graphics, vector field design, or methods to create vector fields that satisfy user constraints, has been an important area of research [41], [42].…”
Section: Vector Field Designmentioning
confidence: 99%
“…A vector field refers to a function where each point in a space is assigned a vector -often, the space is a surface and the vectors are tangent to the surface. A vector field is frequently required as input in many applications including texture synthesis, nonphotorealistic rendering, anisotropic shading and fluid simulation, to control surface appearance [40]. Due to these applications in computer graphics, vector field design, or methods to create vector fields that satisfy user constraints, has been an important area of research [41], [42].…”
Section: Vector Field Designmentioning
confidence: 99%
“…Thus, the directional information is solely contained in the traceless deviatoric part . Consequently, the eigenvalues λ′ i of D encode a 2‐vector field ± λ′ i u i [dGDT15] with singularities at points where D vanishes. A common approach to 2‐tensor fields is to choose local coordinate systems (e.g.…”
Section: Representationmentioning
confidence: 99%
“…A recent course on vector field processing [dGDT15] provides an additional introduction to the topic, with a focus on the aspects of discretization (vertex vs. edge vs. face based) of vector fields.…”
Section: Introductionmentioning
confidence: 99%
“…They are used for controlling anisotropic shading of surfaces [MRMH12, RGB*14], non‐photorealistic rendering [HZ00, YCLJ12, CYZL14], texture generation [WL01, KCPS15], simulation of fluid and liquids on surfaces [AWO*14, AVW*15], surface segmentation [SBCBG11, ZZCJ14] and surface construction [IBB15, PLS*15]. For a recent surveys on direction field synthesis, design, and processing, we refer to [dGDT15, VCD*16]. Methods that use tangential vector fields and more general direction fields for surface meshing have received much attention in recent years.…”
Section: Related Workmentioning
confidence: 99%
“…We want to remark that after the submission of this paper we found that concurrently to our work the discrete Hodge–Laplace operator for piecewise constant vector fields was also introduced in [dGDT15] and a scheme for computing the eigenfields using eigenfunctions was introduced in [LMH*15], also concurrent to this work.…”
Section: Introductionmentioning
confidence: 97%