2020
DOI: 10.2478/eurodl-2020-0010
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Vector AR3-APP – A Good-Practice Example of Learning with Augmented Reality

Abstract: After a discussion about the possibilities and status of augmented reality in education, a good practice example of an augmented reality application is presented. This case study examines the use of an augmented reality app in higher education to support abstract STEM content, such as vectors. Based on this example, the implementation of such apps in didactic concepts and self-directed learning will be discussed. Furthermore, aspects of integration into digital learning and teaching will be addressed.

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Cited by 9 publications
(10 citation statements)
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“…The literature highlights the benefits of using VR in science learning. Different studies have reported the development of AR applications for learning vectors, their properties, and operations (Martin-Gonzalez et al, 2016;Langer et al, 2021). In this contribution, we present a study with the objective of evaluating students' learning and experience when using a virtual reality tool to learn about three-dimensional vectors in a university physics course.…”
Section: Introductionmentioning
confidence: 99%
“…The literature highlights the benefits of using VR in science learning. Different studies have reported the development of AR applications for learning vectors, their properties, and operations (Martin-Gonzalez et al, 2016;Langer et al, 2021). In this contribution, we present a study with the objective of evaluating students' learning and experience when using a virtual reality tool to learn about three-dimensional vectors in a university physics course.…”
Section: Introductionmentioning
confidence: 99%
“…30 Thus, the colourful interface of AR could attract students' attention of various ages such as those in higher education, secondary school, primary school etc. 31,32 Furthermore, the main purpose of several augmented reality systems is targeting the improvement of the visualization of users 14,15,[20][21][22][23] as such it helps the users comprehend the fundamental concepts of particular content to avoid misunderstandings which was highlighted earlier in the literature review. AR tools are just an additional or supplementary method for explaining complex concepts which may be hard to be understood statically with our vision alone.…”
Section: Discussionmentioning
confidence: 99%
“…22 To increase the mobility of users, Vectors AR3-APP was developed to support the educators and students in teaching and learning three-dimensional abstract concepts such as vectors and linear algebra whereas the learning module was developed in mobile apps. 23 AR systems can be developed in mobile apps, desktop computers, tabletops and other devices. One study revealed that users prefer more the use of a desktop AR system than mobile system in that the desktop AR system gained significant positive feedback in terms of responsiveness of the AR application.…”
Section: Literature Reviewmentioning
confidence: 99%
“…In terms of rotation, it works perfectly. In [18], an application with augmented reality in 2D and 3D is presented; it is fascinating as a viewer; however, it lacks an educational methodology to build learning. In [19], they use a drone to develop the course by giving movement instructions, an ideal scenario as a STEM course to enhance spatial thinking; however, they do not present the construction of mathematical concepts (abstract level).…”
Section: Related Workmentioning
confidence: 99%