2021
DOI: 10.1016/j.entcom.2021.100423
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Variations in visual sensitivity predict motion sickness in virtual reality

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Cited by 41 publications
(39 citation statements)
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“…Following from this, it seems likely that FD individuals, relying dominantly on visual cues, will experience more cybersickness in virtual reality (VR). This assumption is empirically supported by the association found between sensitivity to visual information (notably motion parallax) and cybersickness in VR (Fulvio et al, 2021). These two aspects found among FD individuals (poorer inhibition skills and greater sensitivity to perceptive mismatch) probably interact and reveal FDI as a pertinent construct in order to explore individual differences in the way people experience VR.…”
Section: Introductionmentioning
confidence: 79%
“…Following from this, it seems likely that FD individuals, relying dominantly on visual cues, will experience more cybersickness in virtual reality (VR). This assumption is empirically supported by the association found between sensitivity to visual information (notably motion parallax) and cybersickness in VR (Fulvio et al, 2021). These two aspects found among FD individuals (poorer inhibition skills and greater sensitivity to perceptive mismatch) probably interact and reveal FDI as a pertinent construct in order to explore individual differences in the way people experience VR.…”
Section: Introductionmentioning
confidence: 79%
“…Therefore, by adding other sensory stimuli in Study II, the participants could temporarily get away from reality and forget their worries, through experiencing environmental content and interactive activities, thus enhancing their immersion, relaxation, and emotional relief. In addition, most participants were first-time users of VR devices and were not comfortable with the weight of the headset, handle operation, or vertigo caused by the brain's asynchronous perception of movement [114,115], which affected the overall experience, to a certain extent; in future research, this should be taken into consideration, and timely attention should be paid to the physical and mental state of the participants. In addition, we provided participants with a quiet urban environment without people and discovered the healing effect of VR urban scenes.…”
Section: Healing Effect Of a Vr Restorative Environmentmentioning
confidence: 99%
“…It has sometimes been claimed that postural instability does not cause motion sickness but, rather, that sensory conflict simultaneously causes both motion sickness and unstable control of posture (e.g., Akiduki et al, 2003;Akizuki et al, Frontiers in Virtual Reality frontiersin.org 2005; Nishiike et al, 2013;Fulvio et al, 2021). Similarly, some researchers have attempted to use postural data as a direct measure of the magnitude of sickness (e.g., Kim et al, 2018).…”
Section: Prediction Before Exposurementioning
confidence: 99%
“…Both anecdotal reports (e.g., Boyd, 2014) and controlled research indicate that cybersickness often differs between the sexes, with women more likely than men to become sick. Traditional analyses of this issue have focused on potential perceptual or cognitive differences between the sexes (e.g., Fulvio et al, 2021), or on the idea that reported sex differences may be an artifact of the ergonomics of headsets (e.g., Grassini and Laumann, 2020;Stanney et al, 2020a). By qualitative contrast, the existence of sex-specific postural precursors of cybersickness (e.g., Koslucher et al, 2016a;Koslucher et al, 2016b;Munafo et al, 2017;Curry et al, 2020a;Curry et al, 2020b) confirms the physical reality of sex differences in cybersickness, and opens new avenues for cybersickness interventions that are targeted at this problem.…”
Section: Sex Differencesmentioning
confidence: 99%