2019
DOI: 10.1016/j.ijis.2019.12.001
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Value co-creation in service marketing: A critical (re)view

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Cited by 26 publications
(9 citation statements)
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“…Despite the wide adoption in the literature of Huotari and Hamari's [1] proposed definition of gamification as a process for supporting users' overall value creation, there is still no unified understanding of such a value [20] and no way to clearly observe it empirically [63]. Upon identifying two types of users' value co-creation that are endorsed by gamification, labelled "experience value co-creation" and "brand value co-creation", the systematic survey conducted in this paper regarding the latter has revealed major findings to build on in future research.…”
Section: Results Interpretationmentioning
confidence: 99%
See 1 more Smart Citation
“…Despite the wide adoption in the literature of Huotari and Hamari's [1] proposed definition of gamification as a process for supporting users' overall value creation, there is still no unified understanding of such a value [20] and no way to clearly observe it empirically [63]. Upon identifying two types of users' value co-creation that are endorsed by gamification, labelled "experience value co-creation" and "brand value co-creation", the systematic survey conducted in this paper regarding the latter has revealed major findings to build on in future research.…”
Section: Results Interpretationmentioning
confidence: 99%
“…The concept of value creation, traditionally shaped from the research streams of the service dominant logic, service logic and customer-dominant logic, has been originally regarded as the independent perception that consumers tend to conceive towards a service quality, either during or after the consumption process [20]. As per the service-dominant logic, this could be viewed as a joint, but indirect, creation between the firms and their consumers who use their knowledge and skills to continue the marketing, consumption, and value creation process [21].…”
Section: Introductionmentioning
confidence: 99%
“…It creates resources (goods/services). The customer can subsequently choose, or not, to use these to create/co‐create value, by integrating them with their own experiences/needs (Hansen 2019). Exploration of the “dark side” has also emerged, in that value destruction can also occur (Järvi, Kähkönen, and Torvinen 2018).…”
Section: Value and Value Creationmentioning
confidence: 99%
“…In the literature on the subject, apart from the notion of 'cooperation with offerors', many other terms are used, which some authors consider to be synonyms of cooperation, whereas other researchers claim that they cannot be used interchangeably [5]. These include concepts such as co-design, co-creation (inter alia Hansen [7]), co-production (inter alia Chatterjee, Rana, and Dwivedi [8]), co-working with consumers (inter alia France, Grace, Merrilees, and Miller [9]), etc. Each of them has one common feature, which is the active involvement [10] of the final purchasers in creating marketing values.…”
Section: Literature Reviewmentioning
confidence: 99%