2021
DOI: 10.1007/s42486-021-00061-7
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Value-based model of user interaction design for virtual museum

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Cited by 11 publications
(9 citation statements)
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“…This shows Sustainability 2023, 15, 9153 2 of 14 that art experience and appreciation have a positive impact on mental health [5,6]. The study points out that the market scale of metaverse exhibitions has been expanding, creating a whole new cultural field and increasing the socio-economic benefits [7,8]. Therefore, to promote the sustainability of the application, it is equally important to study the factors influencing the use intention of metaverse exhibitions.…”
Section: Introductionmentioning
confidence: 93%
“…This shows Sustainability 2023, 15, 9153 2 of 14 that art experience and appreciation have a positive impact on mental health [5,6]. The study points out that the market scale of metaverse exhibitions has been expanding, creating a whole new cultural field and increasing the socio-economic benefits [7,8]. Therefore, to promote the sustainability of the application, it is equally important to study the factors influencing the use intention of metaverse exhibitions.…”
Section: Introductionmentioning
confidence: 93%
“…The escapist experience means that the user is immersed in the VR exhibition and actually enjoys the artwork, resulting in a mental state of concentration and enjoyment. The aesthetic experience is a fundamental component of VR exhibitions because VR exhibitions need to first engage users through aesthetic elements in order to provide an immersive art appreciation experience that leads to the perception of escapism [ 8 ]. Based on prior research, this study investigates the emotional responses and psychological factors of VR exhibition users using the framework of experience economy theory based on the characteristics of VR exhibitions and the purpose of the study.…”
Section: Theoretical Framework and Hypothesismentioning
confidence: 99%
“…Aesthetic experience can be considered the degree of perceived artistry that the experiencing object possesses through indirect experience [ 35 , 36 ]. The aesthetic perceptions of users differ depending on the experience environment, which provides various visual, auditory, and aesthetic elements that trigger various perceptions [ 8 ]. VR exhibitions present works of art in themselves with high ornamental value.…”
Section: Theoretical Framework and Hypothesismentioning
confidence: 99%
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