2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games) 2019
DOI: 10.1109/vs-games.2019.8864545
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Valkyrie Project: Flying Immersion in Virtual Reality

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Cited by 3 publications
(1 citation statement)
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“…However, these methods risk inducing motion sickness or reducing immersion due to visuo-somatosensory mismatches [7,26]. As a response, alternative methods incorporating bodily movements for VR actions have emerged, providing a realistic visuo-somatosensory congruence for flying actions using full body motions, such as wing flapping-based control [31,32,42,60], body-leaning-based control [34,38,47,61], and Superman-style locomotion [39]. Some studies have even added the sensation of floating through additional hardware like cables [24,38], or air currents provided by propellers [40].…”
Section: Flying and Kicking Support Techniquesmentioning
confidence: 99%
“…However, these methods risk inducing motion sickness or reducing immersion due to visuo-somatosensory mismatches [7,26]. As a response, alternative methods incorporating bodily movements for VR actions have emerged, providing a realistic visuo-somatosensory congruence for flying actions using full body motions, such as wing flapping-based control [31,32,42,60], body-leaning-based control [34,38,47,61], and Superman-style locomotion [39]. Some studies have even added the sensation of floating through additional hardware like cables [24,38], or air currents provided by propellers [40].…”
Section: Flying and Kicking Support Techniquesmentioning
confidence: 99%