2014
DOI: 10.1007/978-1-4939-0968-1_6
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Validity of Virtual Reality Environments for Sensorimotor Rehabilitation

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Cited by 15 publications
(9 citation statements)
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“…The hypothesis of specificity of practice expects that transfer is enhanced when therapeutic practice simulates the conditions of real-life performance as closely as possible [83]. There are clear differences in perceptuo-motor affordances and somatosensory information between object interaction in flat-screen VEs, stereoscopic 3D HMD VEs, and the real-world [84, 85]. Critical is the lack of haptic information about interaction forces with virtual objects in a VE.…”
Section: Methodsmentioning
confidence: 99%
“…The hypothesis of specificity of practice expects that transfer is enhanced when therapeutic practice simulates the conditions of real-life performance as closely as possible [83]. There are clear differences in perceptuo-motor affordances and somatosensory information between object interaction in flat-screen VEs, stereoscopic 3D HMD VEs, and the real-world [84, 85]. Critical is the lack of haptic information about interaction forces with virtual objects in a VE.…”
Section: Methodsmentioning
confidence: 99%
“…Biomechanical (motor) fidelity is defined as movements that are made with similar temporal and spatial parameters, muscle activation patterns, and joint forces in both the VE and a RW [ 46 ]. An additional source of demonstrating fidelity can be obtained from surrogate measures of motor performance including energy expenditure and neural activity [ 47 ]. Overall, the differences in motor and physiological outcomes between the environments found in the current study suggest that the motor fidelity of the VE while performing the VMET was low.…”
Section: Discussionmentioning
confidence: 99%
“…However, immersive large environments have specific advantages over head-mounted displays (e.g., non-intrusive equipment) that make such environments relevant to rehabilitation clinics. Last but not least, as suggested by Levin et al [20], in general, further evaluation of the performance, quality and surrogate aspects of motor behavior are needed to analyze the fidelity of VR environment tasks to physical environment tasks. We note, nevertheless, on the deliberate simplicity of the exercise set we designed and we tested in this work, in collaboration with a domain expert.…”
Section: Assumptions and Limitationsmentioning
confidence: 99%