Abstract:The authoring of interactive dialogues in video games is an overwhelming and complex task for game writers. Developing an Interactive Narrative that balances authorial intent and players' agency requires frequent in-depth testing. The limited range of tools to assist authors in verifying their story can limit the creation of more complex narratives. In this paper, we discuss the challenges of Interactive Story design and provide a model consisting of a set of metrics for testing interactive dialogues. Using th… Show more
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