2021 IEEE Conference on Games (CoG) 2021
DOI: 10.1109/cog52621.2021.9618897
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Validating the plot of Interactive Narrative games

Abstract: The authoring of interactive dialogues in video games is an overwhelming and complex task for game writers. Developing an Interactive Narrative that balances authorial intent and players' agency requires frequent in-depth testing. The limited range of tools to assist authors in verifying their story can limit the creation of more complex narratives. In this paper, we discuss the challenges of Interactive Story design and provide a model consisting of a set of metrics for testing interactive dialogues. Using th… Show more

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Cited by 6 publications
(1 citation statement)
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“…Traversal Diagrams Recent work by Veloso and Prada (2021) produced the Story Validator IDE for Twine games, which produces a skein-like view of playtraces by automatically generating the graph of possible links between passages. Their enumeration strategy relies on a greedy graph search heuristic, based on weights the designer assigns to each quality.…”
Section: Automated Playtesting In Hypertext and Ifmentioning
confidence: 99%
“…Traversal Diagrams Recent work by Veloso and Prada (2021) produced the Story Validator IDE for Twine games, which produces a skein-like view of playtraces by automatically generating the graph of possible links between passages. Their enumeration strategy relies on a greedy graph search heuristic, based on weights the designer assigns to each quality.…”
Section: Automated Playtesting In Hypertext and Ifmentioning
confidence: 99%