2015 37th Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC) 2015
DOI: 10.1109/embc.2015.7319424
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Validating ArmAssist Assessment as outcome measure in upper-limb post-stroke telerehabilitation

Abstract: The ArmAssist is a low-cost robotic system for post-stroke upper-limb telerehabilitation based on serious games. The system incorporates a set of games for the assessment of arm function, the ArmAssist Assessment (AAA), which allows a remote monitoring of the progress of the patient and an automatic adaptation of the therapy. In this study, different components of the AAA are compared against three widely-used clinical tests, the Fugl-Meyer Assessment (FMA) [1], the Action Research Arm Test (ARAT) [2] and the … Show more

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Cited by 11 publications
(9 citation statements)
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“…For the same purpose, low-cost robot-assistance is used in control games for training various tasks, using a platform that allows patients to adapt the therapy according to their needs [43]. In [44], a game to encourage gross movements was developed to improve the accuracy and speed of the upper limb movements, and also to improve visual discrimination and selective attention for post-stroke patients.…”
Section: Related Workmentioning
confidence: 99%
“…For the same purpose, low-cost robot-assistance is used in control games for training various tasks, using a platform that allows patients to adapt the therapy according to their needs [43]. In [44], a game to encourage gross movements was developed to improve the accuracy and speed of the upper limb movements, and also to improve visual discrimination and selective attention for post-stroke patients.…”
Section: Related Workmentioning
confidence: 99%
“…The chair height was adjusted so the paretic forearm rests on the AA platform with the shoulder in a comfortable position. The AA-based assessment of range of motion and range of force was conducted twice a week (Monday, Friday) to adjust the game difficulty so the subject is challenged but still able to successfully complete the virtual task [ 12 ]. The AA robotic system does not have medical certification and has been used in this study as an investigational device.…”
Section: Interventionsmentioning
confidence: 99%
“…The training games include complex tasks that require variable cognitive engagement designed to motivate the user to train longer and more effectively. The examples of training games include puzzles, memory, language, and card games [ 12 ]. The assessment games are short tasks (1 to 2 minutes) that evaluate different aspects of the upper limb motor control, such as the range and characteristics of movements with different degrees of freedom.…”
Section: Introductionmentioning
confidence: 99%
“…In fact, some clinical studies reveal that only 31% of the patients actually follow home exercise routine such as prescribed by therapists [21]. Currently, home rehabilitation protocols are addressed to those patients in a game context, thus maintaining the effectiveness of cognitively challenging exercises [22]. For that reason, telerehabilitation systems based on motion capture have been shown to increase the intensity of rehabilitation sessions and improve the user's experience [23], [24].…”
Section: Overview Of Technologies For Telerehabilitationmentioning
confidence: 99%
“…They include both robotic devices and virtual reality applications for tele-homecare to coordinate in-home therapy and patient support, in-home patient telemonitoring, and teletherapy for exercise recognition and supervision by a remote therapist [22], [35], [36]. Specifically, a therapy robot is used during a rehabilitation program for a certain period of time to increase an individual's ability to recover the capability of movement [37].…”
Section: Robotic-based Rehabilitationmentioning
confidence: 99%