“…As a result of a literature review, Park and Kim (2022) provide a list of metaverse definitions originating from 54 different sources that take reference to the metaverse. Lee and Kim (2022) have further refined and updated the list and retrieved common characteristics within the definitions, namely, avatars as user representation, technology used for world representation (i.e., AR, VR, MR), synchronicity reflecting the real-time component, interactivity with objects, immersion and realism describing the closeness to reality and the ability to experience telepresence, support of social collaboration (i.e., interaction between users), and permanence outlining the continuance and persistence of the metaverse. In Information Systems (IS), the term metaverse has also been around for several years, mostly to capture phenomena around virtual worlds such as Second Life.…”