2018
DOI: 10.21071/ripadoc.v6i0.11075
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Usos De La Evaluación Mediante Pasatiempos Como Estrategia De Aprendizaje Activo

Abstract: ResumenCon el objetivo de mantener el interés en el estudiante y eventualmente autodireccionar el aprendizaje, es preciso modificar, mejorar o ampliar las estrategias o actividades de enseñanza y aprendizaje que cotidianamente se usan en clase. Para ello se propone una herramienta de uso transversal en cualquier disciplina.Los crucigramas, las sopas de letras y otros entretenimientos intelectuales son un importante recurso en el aula (o fuera de ella), como herramienta educativa y para ampliar la cultura gener… Show more

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“…The equal distribution between the use of these strategies two and three times per week suggests a flexible and adaptive pedagogical practice, which is consistent with Andrade's (2023) recommendations that advocate for variety in teaching methodologies to address individual student needs and promote meaningful learning. The widespread use of interactive games among the surveyed teachers is also supported by the literature, which has recognized the potential of these resources to enhance student engagement, increase motivation, and promote active learning (Villacís et al, 2022) (Demyda et al, 2018) (Grávalos et al, 2022). However, the variability in teachers' perceptions of the level of knowledge needed to apply interactive games in the classroom reflects an ongoing discussion in the field of education.…”
Section: Resultsmentioning
confidence: 82%
“…The equal distribution between the use of these strategies two and three times per week suggests a flexible and adaptive pedagogical practice, which is consistent with Andrade's (2023) recommendations that advocate for variety in teaching methodologies to address individual student needs and promote meaningful learning. The widespread use of interactive games among the surveyed teachers is also supported by the literature, which has recognized the potential of these resources to enhance student engagement, increase motivation, and promote active learning (Villacís et al, 2022) (Demyda et al, 2018) (Grávalos et al, 2022). However, the variability in teachers' perceptions of the level of knowledge needed to apply interactive games in the classroom reflects an ongoing discussion in the field of education.…”
Section: Resultsmentioning
confidence: 82%