2012
DOI: 10.3390/fi4010216
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Using Web 2.0 Technologies for Collaborative Learning in Distance Education—Case Studies from an Australian University

Abstract: This paper explores the use of Web 2.0 technologies for collaborative learning in a higher education context. A review of the literature exploring the strengths and weaknesses of Web 2.0 technology is presented, and a conceptual model of a Web 2.0 community of inquiry is introduced. Two Australian case studies are described, with an ex-poste evaluation of the use of Web 2.0 tools. Conclusions are drawn as to the potential for the use of Web 2.0 tools for collaborative e-learning in higher education. In particu… Show more

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Cited by 40 publications
(22 citation statements)
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“…(p. 3). Although the term "Web 2.0" is used widely, it is still difficult to find a unique definition that describes it with precision (Bartolome, 2008;Exter et al, 2012). However, in order to help the reader conceptualize what Web 2.0 is, O'Reilly (2005) lists a number of tools that comprise Web 2.0 such as: Google AdSense, Wikipedia, Blogging, Web Services, wikis, tagging («folksonomy») etc.…”
Section: Theoretical Frameworkmentioning
confidence: 99%
See 2 more Smart Citations
“…(p. 3). Although the term "Web 2.0" is used widely, it is still difficult to find a unique definition that describes it with precision (Bartolome, 2008;Exter et al, 2012). However, in order to help the reader conceptualize what Web 2.0 is, O'Reilly (2005) lists a number of tools that comprise Web 2.0 such as: Google AdSense, Wikipedia, Blogging, Web Services, wikis, tagging («folksonomy») etc.…”
Section: Theoretical Frameworkmentioning
confidence: 99%
“…However, in order to help the reader conceptualize what Web 2.0 is, O'Reilly (2005) lists a number of tools that comprise Web 2.0 such as: Google AdSense, Wikipedia, Blogging, Web Services, wikis, tagging («folksonomy») etc. In general Web 2.0 is considered to be a "second generation" of the World Wide Web technologies and applications, where more creative learning approaches, embedded in computer games, 3D simulations, virtual realities and other immersive environments such as multimedia applications, visual and audio tools, immersive environments and serious games, and mobile learning devices address different sensory channels, supply more engaging learning opportunities and support individualized learning opportunities with the help of synchronous or asynchronous tools (Caladine, 2008;Exter et al, 2012). The applicability of Web 2.0 tools in the educational process has lead to the creation of "e-learning 2.0" (Bartolome, 2008;Exter et al, 2012).…”
Section: Theoretical Frameworkmentioning
confidence: 99%
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“…It is the cultures of classrooms, schools, districts, universities and other related contexts that must change. The changes need to enable teachers to work together naturally, both physically and attitudinally, to plan, observe each other's practice, and to seek and test and revise their teaching strategies on a continuing basis (Boyd et al, 2008;Boyd & Newton, 2011;Den Exter et al, 2012). Fullan reports research that students did much better when they had three good teachers in three successive years (Fullan, 2007).…”
Section: Introductionmentioning
confidence: 99%
“…The implication of this shift represents, Lim et al claim, a new paradigm of higher education, which "presents unique and complex challenges" (p. 205) in the breaking of traditional pedagogical cultures and the creation of virtual spaces that are open for students to interact with. While such challenges may be viewed (by some) to be largely technological, they are better characterised as being a combination of cultural and social as well as technological (Lim et al, 2010;den Exter, Rowe, Boyd, & Lloyd, 2012;Newell, Pembroke, & Boyd, 2012). Lim et al (2010) suggest a solution to managing the transition from conventional formal pedagogy to the interactive culture of web 2.0, through the development of literacies.…”
Section: Introductionmentioning
confidence: 99%