2020
DOI: 10.1016/j.chb.2020.106473
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Using virtual reality to induce gratitude through virtual social interaction

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Cited by 32 publications
(16 citation statements)
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References 80 publications
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“…Consistent with the intergroup contact theory and realistic conflict theory, positive intergroup interdependence reduces prejudice and acts through affective factors, especially gratitude (Dovidio et al, 2003). The present findings are also consistent with the identified functions of gratitude (McCullough et al, 2001) by indicating a positive change in the relationship with the benefactor: gratitude decreased prejudice and increased warmth (Collange & Guegan, 2020). Moreover, our results reaffirm that gratitude motivated reciprocity (Ma et al, 2017): group-based gratitude is associated with facilitation behaviors and helping intentions (Studies 1 & 3).…”
Section: Discussionsupporting
confidence: 89%
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“…Consistent with the intergroup contact theory and realistic conflict theory, positive intergroup interdependence reduces prejudice and acts through affective factors, especially gratitude (Dovidio et al, 2003). The present findings are also consistent with the identified functions of gratitude (McCullough et al, 2001) by indicating a positive change in the relationship with the benefactor: gratitude decreased prejudice and increased warmth (Collange & Guegan, 2020). Moreover, our results reaffirm that gratitude motivated reciprocity (Ma et al, 2017): group-based gratitude is associated with facilitation behaviors and helping intentions (Studies 1 & 3).…”
Section: Discussionsupporting
confidence: 89%
“…Based on previous research on gratitude (e.g., Collange & Guegan, 2020), we expected a medium effect size (lowest effect size: d = 0.54). Using G*Power (Faul et al, 2009), the required total sample size to detect a medium size effect with a regression analysis that includes four conditions (0.80 power, alpha = 0.05), is 80.…”
Section: Participantsmentioning
confidence: 99%
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“…This is a study of the role of technological artefacts in the promotion of prosocial behavior [2]. Another example of such kind of research is the study of gratitude in virtual social interaction [3].The formation of social capital in an online social community [4] is also studied. In addition, an analysis of theoretical sources devoted to the study of virtual reality is provided, for example, meta-scientific analysis of articles out virtual reality [5].…”
Section: Introductionmentioning
confidence: 99%