2013
DOI: 10.1007/978-3-642-39238-2_4
|View full text |Cite
|
Sign up to set email alerts
|

Using Virtual Reality to Examine Hazard Perception in Package Design

Abstract: Informing users about the correct hazard level associated with products can be one of the most important measures to help promote user safety while they handle hazardous household chemicals. The aim of this paper is to present pilot study's results about the effectiveness of using a VR-based methodology to examine the influence of a container's features (e.g., shapes) on the users' perception of hazardousness. Previous works have mostly used 2D drawings for this type of study. Issues which may compromise the q… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1

Citation Types

0
4
0

Year Published

2015
2015
2023
2023

Publication Types

Select...
2
2
2

Relationship

1
5

Authors

Journals

citations
Cited by 6 publications
(4 citation statements)
references
References 17 publications
0
4
0
Order By: Relevance
“…The influence of package design on the user’s perception about the hazardousness of packages containing chemical substances has been possible through the use of VR . Using physical packages would often be time and material consuming.…”
Section: Vr Applications In Chemical Safetymentioning
confidence: 99%
“…The influence of package design on the user’s perception about the hazardousness of packages containing chemical substances has been possible through the use of VR . Using physical packages would often be time and material consuming.…”
Section: Vr Applications In Chemical Safetymentioning
confidence: 99%
“…To improve user experience the potential users were actively engaged in the design process since its early design stages [12]. Iterative prototyping was also used to observe and examine different product alternatives, with diverse levels of detail, and then compare them with the defined requirements [14].…”
Section: Virtual Reality Prototypementioning
confidence: 99%
“…The most crucial finding of the literature review was related to market research and different non-traditional interfaces developed with Virtual Reality (VR). VR has gotten marketers interest because it can get consumers attention creative and ingenious way [12].…”
Section: Introductionmentioning
confidence: 99%
“…While 2D images (e.g., drawings, pictures) are the method usually adopted for conducting this type of study (e.g., [11,12]), this research, following our previous studies (e.g., [14,27]), also adopts a 3D simulator-based methodology. Virtual Reality (VR) has been suggested as a promising methodological tool for research on safety-related topics (e.g., [28,29]) and User Experience studies (e.g., [30]).…”
Section: Introductionmentioning
confidence: 99%