2022
DOI: 10.17275/per.22.36.9.2
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Using virtual reality learning environments to motivate and socialize undergraduates in distance learning

Abstract: Interest in virtual reality technologies has increased significantly in recent years, and an effort is being made to integrate it into educational environments. This study aims to investigate the impact of synchronous distance courses in the Virtual Reality (VR) learning environment (via vAcademia) and Web-based (via Adobe Connect) learning environment on undergraduate students' learning motivation and levels of perceived sociability. The sample of the study was conducted with experimental (VR) and control gro… Show more

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Cited by 29 publications
(27 citation statements)
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References 69 publications
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“…In this study, the groups consisted of an ideal number of students, which suggests that a good communication environment was formed. If the groups are crowded, it is likely that an appropriate communication environment will not be created [56]. Rapanta et al study also highlighted the importance of interactive learning activities and self-paced tasks, as well as the responsibility of teachers to mediate the use of digital resources [17].…”
Section: Effective Intervening Strategies To Boost Motivation In Dist...mentioning
confidence: 99%
“…In this study, the groups consisted of an ideal number of students, which suggests that a good communication environment was formed. If the groups are crowded, it is likely that an appropriate communication environment will not be created [56]. Rapanta et al study also highlighted the importance of interactive learning activities and self-paced tasks, as well as the responsibility of teachers to mediate the use of digital resources [17].…”
Section: Effective Intervening Strategies To Boost Motivation In Dist...mentioning
confidence: 99%
“…Virtual reality environments are effective environments in terms of motivation. Users generally find these environments exciting and entertaining (Çoban & GOKSU, 2022). In addition, when individuals use VR settings, they might gain digital experiences and become more motivated to attain their objectives (Howard & Gutworth, 2020).…”
Section: Introductionmentioning
confidence: 99%
“…In this sense, learning in a playful way is a motivational incentive for students [10]. This fact finds a solid foundation from the perspective of neuroeducation, which, from the study of the brain and neuroscience, allows for the discovery of new methodologies and didactic resources such as humorous resources that are favorable for teaching in the VLE [11].…”
Section: Introductionmentioning
confidence: 99%