2022
DOI: 10.54988/cv.2022.1.1006
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Using Virtual Reality in Education: a bibliometric analysis

Abstract: A systematic review of online writing interventionsJudit García. Salamanca (España). Carmen Álvarez. Santander (España). Sheila García. León (España).• CodES: herramienta de visualización para desarrollo de pensamiento algorítmico . . . . . . . . . . . . 21/33CodES: visualization tool for developing algorithmic thinking Javier A. Jiménez. San Juan de Pasto (Colombia). Cesar Collazos. Popayán (Colombia). Manuel Ortega. Ciudad Real (España). • Analítica de enseñanza y aprendizaje en cursos de programación .

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Cited by 13 publications
(12 citation statements)
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References 24 publications
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“…Many of the technological tools that were used in this extrapolation had already been used as a complement to the face-to-face teaching process, so their use did not cause alterations among teachers, students, and universities [26][27][28]. Among these tools were digital platforms [29][30][31], MOOCs [32], tools based on word processing [33,34], multimedia tools, gamification tools [35][36][37][38], social networks [39][40][41], augmented reality [42][43][44][45][46], robotics [47][48][49], and/or virtual forums [50,51], among others.…”
Section: Literature Reviewmentioning
confidence: 99%
“…Many of the technological tools that were used in this extrapolation had already been used as a complement to the face-to-face teaching process, so their use did not cause alterations among teachers, students, and universities [26][27][28]. Among these tools were digital platforms [29][30][31], MOOCs [32], tools based on word processing [33,34], multimedia tools, gamification tools [35][36][37][38], social networks [39][40][41], augmented reality [42][43][44][45][46], robotics [47][48][49], and/or virtual forums [50,51], among others.…”
Section: Literature Reviewmentioning
confidence: 99%
“…Analysis of large-scale networks and clusters for VR was provided by Cipresso et al (2018). Other recent VR studies conducted using bibliometric analysis focused broadly on the health sector (Pawassar and Tiberius, 2021), gamification research (Chen et al, 2022), education (Roda-Segarra et al, 2022), communication and technology (Dash et al, 2022), and the operations of engineering simulations (Bhandal et al, 2022). These studies accentuated VR as the driver to initiate processes and initiatives.…”
Section: Introductionmentioning
confidence: 99%
“…In the field of training, VR technologies have been evidenced to be a versatile digital resource at all educational levels and in different areas of knowledge, as well as a sustainable resource [3]. In fact, from 1990 to 2021, the literature records the existence of 1074 indexed research articles related to the use of VR in education [4]. In this sense, USA and China lead the world list of scientific productions, but Spain is in third place and there is a Latin American country (Brazil) among the top ten [4].…”
Section: Introduction 1context and Approachmentioning
confidence: 99%
“…In fact, from 1990 to 2021, the literature records the existence of 1074 indexed research articles related to the use of VR in education [4]. In this sense, USA and China lead the world list of scientific productions, but Spain is in third place and there is a Latin American country (Brazil) among the top ten [4]. The literature also shows how the convergence of technologies, including VR technologies, and education positively influences the academic performance of Latino students in higher education [5].…”
Section: Introduction 1context and Approachmentioning
confidence: 99%