2021
DOI: 10.5194/isprs-annals-viii-m-1-2021-117-2021
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Using Virtual or Augmented Reality for the Time-Based Study of Complex Underwater Archaeological Excavations

Abstract: Abstract. Cultural Heritage (CH) resources are partial, heterogeneous, discontinuous, and subject to ongoing updates and revisions. The use of semantic web technologies associated with 3D graphical tools is proposed to improve access, exploration, exploitation and enrichment of these CH data in a standardized and more structured form. This article presents the monitoring work developed for more than ten years on the excavation of the Xlendi site. Around an exceptional shipwreck, the oldest from the Archaic per… Show more

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Cited by 8 publications
(5 citation statements)
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References 27 publications
(26 reference statements)
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“…Various projects exploring the application of Virtual and Augmented Reality in underwater locations aim to facilitate virtual exploration for non-divers, raise awareness, and advocate for Underwater Cultural Heritage (UCH) through educational games. Additionally, these technologies support in-depth examination, analysis of complex excavations, and monitoring their development over time [29] [30] [31] [32] [33] [34]. The proposed 3D model, relying on 3D instance segmentation, is designed to consist of two distinct backend components and a unified frontend.…”
Section: Upcoming Investigationsmentioning
confidence: 99%
“…Various projects exploring the application of Virtual and Augmented Reality in underwater locations aim to facilitate virtual exploration for non-divers, raise awareness, and advocate for Underwater Cultural Heritage (UCH) through educational games. Additionally, these technologies support in-depth examination, analysis of complex excavations, and monitoring their development over time [29] [30] [31] [32] [33] [34]. The proposed 3D model, relying on 3D instance segmentation, is designed to consist of two distinct backend components and a unified frontend.…”
Section: Upcoming Investigationsmentioning
confidence: 99%
“…Numerous VR/AR applications in archaeology strive to improve and augment visitors' experiences during museum exhibitions or on-site excursions [79]. This technology can be utilized, for instance, to establish virtual platforms for analyzing distant archaeological sites [80] or for conducting time-based studies of intricate underwater archaeological excavations [81].…”
Section: Vr/ar Technologiesmentioning
confidence: 99%
“…In many underwater photogrammetry projects, especially in shallow water, the image acquisition is still carried out by divers using open circuit SCUBA or rebreather apparatuses, maybe assisted by a DPV (diver propulsion vehicle). Applications may range from ecological (Nocerino et al, 2020), to archaeology (Nawaf et al, 2021, Drap et al, 2015 and geological studies (Caruana et al, 2022). In these circumstances (such as in shallow water), underwater photogrammetry surveys carried out by divers have several advantages that make them preferred to remotely operated vehicles.…”
Section: Real-time Guidance For Diver-operated and Micro Rovs Underwa...mentioning
confidence: 99%