2019
DOI: 10.1080/02640414.2019.1638193
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Using video simulations and virtual reality to improve decision-making skills in basketball

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Cited by 85 publications
(90 citation statements)
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References 30 publications
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“…Theoretically, the stronger representativeness and ecological validity have led to some positive improvements following training studies (Panchuk et al, 2018;Pagé et al, 2019;Kittel et al, 2020). These studies, however, are preliminary methods and can be expanded on in future studies to further investigate the effectiveness of this technology.…”
Section: Strengthsmentioning
confidence: 99%
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“…Theoretically, the stronger representativeness and ecological validity have led to some positive improvements following training studies (Panchuk et al, 2018;Pagé et al, 2019;Kittel et al, 2020). These studies, however, are preliminary methods and can be expanded on in future studies to further investigate the effectiveness of this technology.…”
Section: Strengthsmentioning
confidence: 99%
“…As such, 360 • VR has been labeled as "read-only" (Fadde and Zaichkowsky, 2018). This has led to most studies requiring a verbal response when making a decision (Kittel et al, 2019a(Kittel et al, , 2020Pagé et al, 2019). Panchuk et al (2018) mimicked a motor response by requiring basketballers to hold a basketball, and then imitate a passing or shooting action at the point of the decision.…”
Section: Weaknessesmentioning
confidence: 99%
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