2022
DOI: 10.2196/33207
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Using Video Games to Improve the Sexual Health of Young People Aged 15 to 25 Years: Rapid Review

Abstract: Background Sexually transmitted infections and unintended pregnancies among young people remain public health concerns in many countries. To date, interventions that address these concerns have had limited success. Serious games are increasingly being used as educational tools in health and professional public education. Although acknowledged as having great potential, few studies have evaluated the use of serious games in sexual health education among young people, and to date, there have been no … Show more

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Cited by 4 publications
(2 citation statements)
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“…The added element of "learner immersion" provides virtually endless possibilities to deliver material in ways that engages the learner beyond what is possible in most conventional texts. Additionally, the potential exists to expose the player to real-world scenarios without any of the repercussions that comes with making a false selection (Franco Vega et al, 2022;Sani-Bozkurt et al, 2017), building practical skills and knowledge normally acquired through real-world experiences.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…The added element of "learner immersion" provides virtually endless possibilities to deliver material in ways that engages the learner beyond what is possible in most conventional texts. Additionally, the potential exists to expose the player to real-world scenarios without any of the repercussions that comes with making a false selection (Franco Vega et al, 2022;Sani-Bozkurt et al, 2017), building practical skills and knowledge normally acquired through real-world experiences.…”
Section: Discussionmentioning
confidence: 99%
“…An IF gamed entitled "Depression Quest" was released in 2013 and places the player in the role of a character suffering from clinical depression, resulting in mixed reactions from players due to the sensitive nature of the content (Consalvo & Phelps, 2020). Another study describes two text adventure games that explore romance and sexual themes, challenging the teenage player to navigate uncomfortable simulated scenarios with desirable and undesirable outcomes (Franco Vega et al, 2022). Another IF assists adolescents with autism by simulating social scenarios for the purposes of gaining skills that they may apply in their everyday lives (Sani-Bozkurt et al, 2017).…”
Section: Introducing Complex Topics and Issues Through Ifmentioning
confidence: 99%