2014
DOI: 10.1609/aaai.v28i1.9040
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Using Timed Game Automata to Synthesize Execution Strategies for Simple Temporal Networks with Uncertainty

Abstract: A Simple Temporal Network with Uncertainty (STNU) is a structure for representing and reasoning about temporal constraints in domains where some temporal durations are not controlled by the executor. The most important property of an STNU is whether it is dynamically controllable (DC) whether there exists a strategy for executing the controllable time-points that guarantees that all constraints will be satisfied no matter how the uncontrollable durations turn out. This paper provides a novel mapping from STNUs… Show more

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Cited by 13 publications
(6 citation statements)
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References 19 publications
(24 reference statements)
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“…CTP [42] allows the construction of conditional plans with temporal constraints. Strategies based on Simple Temporal Networks with Uncertainty (STNU) such as [14] are used as temporal scheduling tools where conditions and decisions can be added to STNUs [17,45]. [18] present an encoding to Conditional Simple Temporal Networks with Uncertainty and Resources (CST-NURs) with promising results in a set of applications that model temporal and numeric constraints.…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…CTP [42] allows the construction of conditional plans with temporal constraints. Strategies based on Simple Temporal Networks with Uncertainty (STNU) such as [14] are used as temporal scheduling tools where conditions and decisions can be added to STNUs [17,45]. [18] present an encoding to Conditional Simple Temporal Networks with Uncertainty and Resources (CST-NURs) with promising results in a set of applications that model temporal and numeric constraints.…”
Section: Related Workmentioning
confidence: 99%
“…n.children defines the set of n.name(s) (actions) associated with a n.name. If the action to label is a sensing action (line 12), TraCE maps the edge from node n to child child with the relevant outcome of the sensing action, obtained from the history H of Π T and U (line [13][14]. This labelling is stored in the last node n definition parameter: n.edge-map.…”
Section: Trace Planningmentioning
confidence: 99%
“…These networks encode a possibly infinite number of RTEDs. Following the approach in (Cimatti et al 2014b), it is possible to produce a strategy that is executable but unstructured: given a state of the execution (set of time points scheduled and a condition on their timing) the strategy associates an action to execute. We propose a language to express readily executable, closed-form strategies that closely resembles the structure of a program.…”
Section: Strategy Representation and Validationmentioning
confidence: 99%
“…The only approach for solving DTNU-DC is in (Cimatti et al 2014a). It generalizes the STNU-DC en-coding to timed games of (Cimatti et al 2014b) to DTNU and conditional networks. The approach allows for the generation of strategies in form of stateless controllers, that can be executed without on-line reasoning or constraint propagation.…”
Section: Introductionmentioning
confidence: 99%
“…[13], [14]) have proposed a dispatchable execution approach, where a flexible temporal plan is used by a controller that schedules activities on-line while guaranteeing constraint satisfaction. Recently, the use of TGA has been considered to address dynamic controllability in temporal networks with uncertainty [15] also in the case of disjunctive problems [16]. Since CBTP systems often rely on temporal networks for their solving process, such work could be indirectly exploited to furnish a mapping from flexible plans to TGA, and consequently give a methodology for synthesizing execution strategies for flexible plans.…”
Section: Introductionmentioning
confidence: 99%